BurfMan

u/BurfMan


r/DnDcirclejerk•

Hi all, I have come here to vent and seek validation.

I am running a campaign and my players have become a nightmare, making my life a misery. We are playing a kingdom management game, where the players are able to build up and run their own holding into a kingdom.

In the last session, they had to deal with an enemy General who commanded an army and threatened to attack the player kingdom. Now this General is just about the coolest, most awesome dude in my world and, though the players don't know it, he was my old character from another game and/or is the real main character of this story game.

Now, the General is super cool and noble and likeable so before crushing the players in bat

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r/DnDcirclejerk•

I lovingly created a vast and brilliant open world that any real roleplayers would adore. The lore was so good, you guys: I spent years putting it together. And they don't know this but there's an evil bad guy magic user who's thousands of years old and trapped in another "plane", and plotting his return to this plane of existence and his ascension to godhood. And secretly he has been manipulating everything for thousands of years. I feel like this is very fresh and new and interesting.

Anyway, I obviously didn't prepare any kind of specific adventure or pitch a type of game to my players so who knows what sort of characters they created or type of game they expected.

After playing "Act

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r/DnDcirclejerk•

Hey guys

My players did something annoying and interesting. They befriended an NPC that was being tortured by the BBEG and rescued them. This NPC has been under mind control by the BBEG and was fighting against the player characters. But the players, who were supposed to kill this guy, instead knocked him unconscious and removed the mind control.

After freeing this NPC they then talked to them, and through lucky rolls managed to convince them to help against the BBEG.

Now I don't know what to do? These players are new to D&D and didn't know that your not supposed to subvert the DM's plans like this.

So I have a few options I'd like to choose from, if you could help me pick one:

  1. The N
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r/DnDcirclejerk•

We've all been there; you and your friends devise a plan to achieve the objective. The plan is clearly sound but the DM has taken against it and decided it's dumb and guaranteed to fail, and will make sure that happens. They won't tell you, of course. They will offer up snide remarks or passive aggressive questions but how can we clue in the DM to the idea that these plans are totally workable?

Whatever we do, we cannot possibly discuss it with the DM openly.

1411

r/DnDcirclejerk•

I’ve been running a campaign for 3 years now, and one of the characters is very much of an alpha male fantasy. The player is a good guy but I fucking hate him. He always comes prepared and engages into roleplaying, but his character is in dire need of a rough life lesson because players must learn to fear me.

He always has to be the tough guy. Never backing down, giving out orders. Has no respect for boundaries or for the feelings of others. We very much like playing with him, cuz’ he can be total fun, but sometimes he can really ruin a cool RP moment.

A couple of sessions back, one of the players' character died, and it was a really tragic one. Everybody was crying, including me. And th

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r/DnDcirclejerk•

The party I'm DMing for seems to prefer persuading/talking to enemies rather than fighting them. I think this is because they are playing a roleplaying game and feel that in most situations their characters would seek to resolve situations without unnecessary risk of loss of life.

This is really a problem because sometimes this approach works because it makes sense, and sometimes it doesn't work, because the enemy cannot be dissuaded from their course of action or attacks first. In fact, it creates quite an enjoyable game.

So, everyone, I desperately need your help to come up with a better solution to do keep doing what I am doing because I wanted a pretext to post something here.

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r/DnDcirclejerk•

I, as an experienced Crit Roll fan, have been running an epic game of DnD 5e for 5 years now. It is a masterpiece and my players, understandably, love every second of it. I have received various compliments from my players. Just the other day, one player described the game as interminable. Whilst another player has described my story as indulgent and byzantine. Such high-brow language can only signify the high esteem of my cast.

Usually, when a session ends, they stand up and applaud. Sometimes, they tell me I am the best DM they ever had, and let me know how super cool I am. One of my favourite things to do is introduce other friends my players have never met for special guest appearances

507

r/Warhammer40k•

Hello,

So I recently picked up this hobby again after a number of years as my son took an interest in my old miniatures. It's been absolutely delightful getting back into it - if a bit damaging to the old wallet. At this point, we have played the heck out of the 40k starter set and have acquired a few more units in both space marines (my son) and Tyranids (me) and would like to venture beyond the scope of the simple battles we have so far played. He's getting more excited by the narrative of the battles now and I'd like to get into some interesting missions.

I picked up the core rule book and codexes and perhaps I am missing the forest for the trees - these some confusion for me in terms

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r/Warhammer40k•

Hello all,

I am just getting back into the hobby after about 20 years, and want to ask where Primaris fits into a Space Marine chapter's organisation? The new codex is not very informative about Chapter org at all but I presume the 10 company structure is still the standard. Ordinarily the 1st company would be the Veteran company - with the special boys in their terminator armour etc. It seems like Primaris are like Veterans++, can anyone tell me if they are also just a part of 1st company, or a separate company (sounds like they may be transfers) or are they just disseminated amongst the regular company and sort of phasing out the regulars?

Thanks for the help!

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r/CRPG•

Suggestions for younger kid

Recommendation request

Hi all

Can you help?

I am looking for some suggestions for some crpgs suitable for a 6/7 year old for my son who is looking to broaden his horizons beyond Minecraft.

Ideally looking for something open world but happy for mostly anything. Isometric is unlikely to land too well atm unfortunately.

Can be of any age, also. We're currently playing Might & Magic 7 together. But something with a bit more story would be nice.

Thanks!

742

r/gaming•

Hey all, does anyone know of a quality, Microtransaction free runner game? My son's suddenly keen to play them, but I don't want to normalise the mobile game sheng: ads, microtransactions, multiple currency stuff.

Are there any decent premium endless runner games for mobile that you know of?

Thanks

116

r/MightAndMagic•

So I have been replaying the old M&M games recently, and I have noticed something I hadn't really clocked until now.

I don't think I have been enjoying the actual act of playing a lot of modern games. Sure, a lot of them have been intellectually engaging - vibrant, detailed worlds or presenting interesting choices, mechanics, or system interactions. But the actual act of simply playing the game itself... I've lost count of the games where the prospect of repeating sections of the game are off-putting to the degree I might put it down for good!

I have been having such a wonderfully fun time playing M&M 6 - in the sense that I thought I had grown out of with age. The act of playing this ga

114

r/swrpg•

Hi everyone,

I am running an Age of Rebellion game at present and following an introductory adventure I am going to have the players assigned to Arda I rebel base and run 2 or 3 missions from that location before running Onslaught at Arda I.

Really I am just looking for a bit of inspiration on what types of missions to get these guys on to help make Arda I feel like a safe place to strike the empire from. Ideally they should be fairly short episodes: 1or 2 session affairs (a session being 3-4 hours).

They are playing as saboteur, pilot, infiltrator. They make a good team to do some sneaky sabotage as well as helping on the front lines.

So my question to you is; do you have any ideas fo

1015

Hi all,

I am running part II of A Star Beyond the Stars tonight for some friends. In preparing for the evening, I have been pondering some small changes - or rather infer some connecting plot points. These don't seem to conflict with any of the events n the remainder of the adventure - but I wanted to get a second opinion before I back myself into a corner through inattention to detail!

I can't see anything pertaining to the Decius' actions after the first mission, when they departed to Kortar. It is my assumption that they came to Kortar to extract To'Pagh when he was in trouble or the experiment was failing.

The Klingon on Cordolan IV is not named, but I am thinking this must be To'

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