Cheimon

u/Cheimon


r/Grey_Knights•

I am looking at my strike squad box and thinking how I might get value out of another kit. I currently play IG but would like to ally in some Grey Knights, and I'm planning to use a dreadknight and some paladins to start with. I already have a kill team of GK strikes.

The thing is, the power armour looks good , but I don't know how to use any of the squads. I mostly play against marines in various formats. If I give a strike squad 5 pairs of falchions, what are they good at?

Same goes for interceptors, purifiers, and purgation squads. How should they be employed? What are they good at killing? They seem fragile and expensive. Are they points effective? Is the champion a decent u

1217

r/Grey_Knights•

I'm looking at basing my current kill team. I did try agrellan earth with washes on top, but that didn't really have the desired effect. It's a bit too light and looks very flat for a taller miniature (I have found the technique works well for darkly armoured IG).

What would you suggest for basing? I have some astrogranite that I'd like to use, but I don't want a sort of tarmac/dark grey black effect as I have a friend who bases his models like that. Looking for something that will go with the standard GK paint scheme.

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r/killteam•

I'm a little confused by the fight phase rules, but I'd like to learn them well as I've just picked up some Grey Knights.

Feel free to ask your own questions in the comments, perhaps we can all learn together.

  1. If I charge a model successfully in the movement phase, and it's near other models, can I use the 'pile in' 3" to move within 1" of them as well? If so, I'm sure I can't attack them (I didn't charge them), but can they attack me?
  2. If instead I consolidate to within 1" of a nearby model that I did not charge, can this enemy model take advantage of the opportunity to attack me?
  3. If, having consolidated successfully like this, I use a stratagem like Honour the Chapter, ca
724

r/SWN•

I've been reading the revised edition and starvation cheap, and I really like the idea of running a military campaign. The system is simple enough to make combat quick, lethal enough to make it interesting, and provides a lot of help in producing context.

I'm now looking for some advice on balancing encounters. Unlike in a normal campaign, when your players are soldiers it is not reasonable to think of combat as a failure state. Players will expect to have several firefights in a session - including at least some fighting that they as squaddies can't choose to back down from. As such, I have a need to know how challenging an encounter will be.

I have the rough numbers of the enemy forc

1318

r/Pathfinder_RPG•

I've been looking into the staff rules - after all, ever since Gandalf started using one in 1937 they've been an essential part of the classic caster look.

However, in Pathfinder they're mostly viewed as pretty lacklustre. Staves are expensive, not especially powerful, cumbersome, and have a list of restrictions anywhere from 4 to 7 feet long.

Now, if you want to play a wizard (like Saruman) you can have it as your arcane bond, and if you want to give up your main class features, you can use it as a Staff Magus. But it's never an optimal choice.

Frustrating, right? After doing a bit of reading, here's how you order (from your friendly local staff-smith, aka your GM) a staff that's us

137131


r/buildapc•

###Build Help/Ready:

I've got a couple of specific questions - first off, is the motherboard right? Second, what exactly should I be looking for in a case? I feel completely uninterested in the aesthetics of one (I'm going to be looking at the screen, right?), so I want it to be cheap and effective.

Apart from that, are the various parts actually at the right 'level' compared to each other? I'm worried about bottlenecking the whole computer because of one cost-saving choice (instead of having most of them hit a natural limit near each other).

What is your intended use for this build? The more details the better.

Straightforward gaming: not interested in overclocking (as far as I

12

r/WoT•

So, I've finished the series! That was a fun ride, and it got really good towards the end. I really liked Sanderson's style: in my opinion, if at times he was worse than Jordan he more than bettered Jordan at other points.

Reactions - feel free to skip

As much as I (really, really) enjoyed this series, and the last book, I can't help but feel that it didn't need to be 14 books long. I think you could safely skip the Sea Folk, for example. Aes Sedai wind-channeling was already established in book 2, the loss of weather ter'angreal was also mentioned, and if you lose the Sea Folk you skip a lot of bargains that don't come to anything, descriptions of porcelain, and general rudeness. Y

1022

r/WoT•

No spoilers beyond Towers of Midnight, please. I’ve read New Spring, but if there are any other (WoT) things I should read before A Memory of Light, I’d appreciate the recommendations. There’s a short story about LTT’s strike at Shayol Ghul, I think?

I hope this all fits together okay and isn't too rambling (I wrote it in word and moved chunks around a bit). At least this thread style seems to be somewhat popular. I'm really interested to hear people's thoughts (especially if I've missed something major). On to the reactions, questions, and predictions!

I love everything about zen Rand al’Thor. Everything. I would follow him to Shayol Ghul.

The future with Aviendha’s sight is tr

1617

r/WoT•

No spoilers beyond Winter's Heart, please.

I really enjoyed the book, and now I have some questions. It gets to the stage now that I think I'm losing track of some of the names (which is very problematic when there are darkfriends revealed in one section and you have to hope you remember in the other).

Cyndane is Lanfear. She talks about Aelfinn and Eelfinn holding her. I don't get how what Moiraine did killed her (or what Moiraine did exactly). Wasn't there only one type in each door ter'angreal? Why did they 'hold' her? Is this something to do with the requested items they mentioned to each visitor? This is tangential, but if strength in the power is linked to the body (so Lanfe

3752

r/eu4•

Forgive me if this is the wrong place for this.

The year is 1468. It all started smoothly enough, but I've run into a few problems. I conquered Granada and a bit of Morocco, which went fine. I annexed Navarre, which went really well. Then I inherited Burgundy (that is to say, mostly Holland with a couple of isolated provinces). That caused quite a lot of problems. And then I had the bright idea to attack Tlemcen, I took all but one of their provinces, then realised I couldn't core them, so I reloaded and took two: the trade centre and the one next to it. Oh, and the Iberian Wedding fired.

Problem One: I seem to have lost all my manpower. Whenever I fight, troops die in the thou

221

r/AskScienceFiction•

Also, as I understand it, Ghal Maraz is still one of the greatest weapons to exist, but the Dwarfs made it all the way back then! Why hasn't metalsmithing advanced since then for the Dwarfs (or any of the elder races!) when it has so much for us?

Other advancements I'd be interested in placing in this 2500 year (I think?) timeline are the orders of Witch Hunters and Warrior Priests of Sigmar, the founding of Bretonnia (which still uses sub-standard armour?), and some of the newer artillery pieces (especially steam tanks). The Gyrocopters and Flame Guns would be helpful to place, too: if they're fairly new, what's allowed those advancements to be made where metalsmithing advancements could

511

r/totalwar•

I really like the look and lore of these guys, but I haven't been able to make them very good. I understand that you can make a few xp boosting buildings, and probably get some more stuff with Ungrim Ironfist, but how do I use them right on the battlefield? They seem to die in droves, particularly to missiles, and take too long to replenish to be better at monster-hunting than, say, cannons.

How do I make dwarf slayers as good as possible, and then use them in the most effective way? I'm thinking of a flanking force but I'm really more keen to hear your suggestions and ideas.

33

r/gameofthrones•

Most of Westeros, as I understand it, abandoned their Old Gods in favour of the New Seven. But almost all the religions in Westeros place emphasis on some sort of cool power. The Old Gods have their wargs and greenseers, with the weirwood trees enabling people to access supernatural visions of the past. The Drowned God has resurrection, well, probably. Their priests don't always come back, but the fact that quite a lot of them survive suggests there's something more than CPR going on. The Lord of Light sets swords on fire, resurrects people, changes the weather if you burn enough children, and all kinds of impressive feats. The many-faced god is associated with face changing, sometimes

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