Recently I'm getting into OSR gaming, or at least beginning to watch videos about it and enjoy musing over the topic and the many ways it differs from the roleplaying style I know.
One of the aspects I think I particularly like is the different dynamic you get from a more open setup focused on emergent storytelling rather than pre-planned, and a lot of that comes from the Xp from Treasure gimmick and how that drives the players rather than the more modern focus on perpetually saving the world.
But it also makes me wonder about a few things.
So your players are delving into the underworld in search of riches. They will be doing so with hirelings and mules just to haul all of that me