Clypse

u/Clypse


r/pkmntcg•

I wanted to share my current Greninja ex / Zoroark decklist that I just have a lot of fun with. The base is the list by Ganza11 that was featured in a video by LittleDarkFury from couple of days ago. I did some tweaks, mainly changing the draw engine from Revavroom to Dudunsparce/Fez. For me, it synergizes better. The star of the show is the combo of Ignition Energy, Hilda and Sparkling Crystal. Watch the linked video for some gameplay, which generally stays the same.

Pokémon: 9

2 Dudunsparce PRE 80

2 Greninja ex TWM 106

2 Frogadier TWM 57

2 Zoroark SFA 32

2 Dunsparce PAL 156

1 Fezandipiti ex SFA 38

3 Froakie OBF 56

2 Zoroark WHT 62

4

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r/dccrpg•

Since I got no reply from Goodman Games via email I try to get some info here, maybe someone else has (had) the same problem and can help.

I redeemed a code for the PDF of the XCrawl Classics Core Rulebook that was in my print copy in the Goodman Games store on Oct. 21st, but I can not find it under downloads. The order is marked as completed, but there simply is no download.

Besides that I love XCC and had some success to pitch it to my DCC players for a one shot in the near future.

219

r/pkmntcg•

I am still new to the PTCG and I like Gengar. This Gengar ex deck here is not very strong, but at least fun to play imo.

Now I heard about Jamming Tower, a stadium card that comes with Twilight Masquerade which says "Pokemon Tools attached to Pokemon in play (both yours and your opponent’s) have no effect."

Jamming Tower affects Technical Machine: Devolution / Evolution, but how bad do you think this is for the deck potentially losing those cards, since getting Gengar ex out already feels slow?

Are there any good alternatives for the list that work without Pokemon Tools?

Maybe in the end Jamming Tower might be a net positive for this deck list compared to some of the meta decks?

Would r

34

r/amiga•

This may be a longshot, but let's test the hive mind. Thanks in advance!

So recently I thought about a certain game I was playing on my Amiga 1200 around '92 or '93.

It was a very simple game: In an 1st person perspective you were flying through a tunnel in vector graphics, dodging structures that appeared. There was no shooting at anything as far as I recall.

Some additional infos: It did look a litte like the Star Wars Arcade https://www.pinterest.de/pin/arcade1up-brings-classic-atari-star-wars-trilogy-home--67905906871608028/ And it had a very Techno-like soundtrack.

Does that rin

1021

r/dccrpg•

Hello fellow crawlers, I am currently DMing a semi-connected campaign for a group of four players. So far we played 13 Brides of Blood as our funnel, the modules Gnole House and Queen of Elfland's Son plus some hex- and pointcrawls I made up.

For the next sessions I am thinking about going into another direction. Since most of my players like "Escape Room" board games, I was wondering if there are good modules (by GG or third parties) that go into that direction? Meaning: More puzzles, less fighting. Either a very puzzle heavy dungeon or some sort of crime investigation with puzzle-like clue finding and NPC-interactions. Maybe some sort of heist could also fit.

Do you have recommendations?

1010


r/dccrpg•

I am currently running a game (for the first time) with four other players and planning our third session. The state of things at the end of our last adventure: It seems like the only way back home for the fighter, paladin, cleric and thief is leading trough a Gnoll-infested cave to the other side of the mountain range.

The players and me are still new to DCC (and besides one of the players and me completely new to roleplaying), so I am looking for a rather short(ish) adventure. 3-4h seems to be a good length.

My question: Can you recommend a short dungeon crawl that is a) about gnolls or b) is otherwise fun and where you could replace some other monsters with Gnolls. It doesn't have to be

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