![[HSC] Chaos gain per 1000 currency drops for highest Heist trinket mods](https://i.redd.it/o3q1q9ll8jo51.png)
Corus3
u/Corus3
![[HSC] Chaos gain per 1000 currency drops for highest Heist trinket mods](https://i.redd.it/o3q1q9ll8jo51.png)
Just saw it now, not sure if it has been posted before. Just check the fossils you want to craft with at the top of the modlists. e.g.
As a casual I normally skip the 1month leagues due to dreading leveling through the 10 acts again and filling out the atlas.
This league has so much potential spicing up these end of league races a bit by offering a completely different feel to the game, skipping all of the normal leveling process by only enabling Delves with infinite voltaxic sulphite supply.
Personally I think this would be a potentially even more exciting race than the old endless ledge races.
What do you guys think?
I recently had an idea for making trading maps easier for both the buyer and seller, while still utilizing the current system we have.
Essentially it would be tool or homepage where you can select multiple maps or entire tiers and search for sellers who have either all or most of the selected maps available for sale.
The generated whisper message contains all wanted maps and the total price, something like this:
@MapSeller Hi, I would like to buy your Map1 (T1), Map2 (T3), Map4 (T9) for a total of x C, x alch in Incursion.
I think this gives both the buyer and seller advantages, saving everyone time and netting the seller a higher trade value.
Unfortunately I'm not capable of programmi
I think the general idea of using gear pieces instead of full items dropping was quite nice, since the parts still allowed for a higher accessibility to the content, without making the gear to abundant. It also allowed for spreading the wealth generated over more people rather than a few lucky ones. Why wasn't a similar system employed for abyss liches or the bestiary endgame fights to make those fights more available from the beginning?
I was just wondering if item rarity potentially increases the chance of Elder/Shaper items, since they always drop rare.
The "real" question is if every dropped shaper/elder items automatically becomes rare or if a dropped rare item has a chance to upgrade to shaper/elder.
Anyone tested this or is there some information from GGG about this topic?
I just tried shaping a Cursed Crypt while it was occupied by the Elder and it actually showed that I should receive my last 15/15 memory fragment in the atlas.
Upon entering "Absence of Value and Meaning" I realized the zone Level was 77, which corresponds to the unshaped version and thus I didn't receive my memory fragment on kill.
Just thought somebody wants to try the same so they can save the unshaping orb!
After doing a few runs on the Elder, I noticed that the time you need to get to the next Elder fight is quite long. Combined with the Elder Guardians mostly dropping nothing worthwhile at all, I thought about an orb to speed up this slow progress:
https://i.imgur.com/kDX5JF4.png
The "Elder Orb" would allow you to change the influence of Shaper maps to Elder, combined with a few adjacent maps. The numbers should be tweaked to save ~50% of the elder spawning, without completely getting rid of it.
These orbs should be dropping mostly from the Elder Guardians to make them feel more worthwhile.
Furthermore people could just sell these orbs if they want to continue the slow grind, but want to
After finally reaching Zana 8 and noticing how immensely more fun this game becomes, I tried to think of a potential solution to make the tedious grind to Zana 8 less required to actually have (more) fun in PoE.
It is true that breach is quite rewarding and should be gated behind a high chaos price and some grinding, I think the real problem is, that most of the previous levels are mostly not worth it.
Nemesis is mostly used for chancing/gambling for headhunter, Perandus is mostly break even unless you hit the big ticket Cadibro deal and the rest is just used in the beginning of the league or for niche cases.
What I'm proposing is actually not far off to the current system, it would just

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