
Cyclonitron
u/Cyclonitron

I'm assuming GoMule's broken now with the new DLC. But does anyone know if it still works with your non-upgraded characters if you get the DLC?
I have a bunch of claws with various levels of +skills PS, CoT, BoI, etc. Since Mosaic is so overpowered already do having +skills on my claws add anything meanful or would I just be increasing my repair costs?
Offline player. I've been thinking of making a couple of Dreams for a Tesladin, but I already have a Dragondin and x2 Jah is a big investment. How different are they, really? I know the biggest difference is Engima, but to be honest I don't really care for Enigma outside some specific builds such as my Horker and Hammerdin. If I'm not going use Enigma, is there really much of a difference between the two builds?
If I can, I'd like to reuse the original broken token insert from 1e for my 2e set. Anyone done this?
I'm pretty sure they do because it says plainly on page 44:
Unlike monsters that have been summoned, monsters that have been revealed or spawned act during the same round in which they were added to the map.
But then on page 46,
After all figures on the map have taken a turn, the End of Round step begins. Perform the following operations in order:
- Trigger any end-of-round effects in the scenario rules or on items or character ability cards.
There's a discussion in my group about whether or not the rules on page 46 supercede the rule on page 44.
I was thinking of getting the early release but was wondering which classes were available, since I believe they've added a few more than just the starting 6.
It's ridiculous how fucking picky he is about this. Right now his primary food is Fancy Feast Petites. I buy a box that comes with 8 chicken, 8 salmon, and 8 whitefish. Guess which one of those is his favorite flavor. If you guessed, "none of the above", you'd be correct! His actual favorite flavor is the beef - because that's the one that doesn't come in the variety packs, of course. No problem; I can order boxes of the beef-only flavor on Chewy with the variety pack. Inevitably though, he'll go through the beef and then turn his nose up at the other flavors so I have to go around when I'm running errands and stop at Petco/PetSmart/local pet store hoping they sell the beef flavor.
S
We know not all conditions were created equal, but which ones are better for the players and which ones are better for the monsters? This thought occurred to me when I was thinking about muddle and how I look at it as mostly a throwaway affect on my actions but hate it when monsters muddle me. So here's my opinion on all the conditions both monsters and characters can be subjected to and who gets better use from them:
- Bane: I played a character focused on putting bane on enemies and through careful use only saw monsters remove it a handful of times out of over a hundred. Conversely, I've played through 4 Frosthaven campaigns and have never seen bane go off on a character. **Fav
The original plan was to plant them a couple of weeks ago but it was just too hot and I was out of town last weekend. It's been a warm fall so I'm hoping it isn't too late.
The character board for the Chieftain states:
Mounted summons are under your control. At the start of your turn, the mounted summon performs Move +0, Attack +0 with you controlling the abilities.
Since summons take their turn immediately before the summoning character's turn, and nothing says mounted summons skip their turn, does this mean that on the Chieftain's turn their mounted summon essentially gets two turns? It's own and then the move and attack abilities at the start of the Chieftain's turn?
