There are like 30 of them I've found with random grab bags of essences. Is there an index or reference?
Deadpoint
u/Deadpoint
I really enjoyed Apocalypse Redux, and one element I liked was that society doesn't immediately collapse when the system arrives. Are there any other examples in the genre?
I'm putting together a chain where major enemies can be "cured" instead of killed, even if the setting itself doesn't have tech/magic to actually do that.
So far I've got:
- Warframe
- Dragon Age
- Aeon Trinity
- Bloodborne
- Code Vein
- Marvel Zombies
- Left 4 Dead
I love both iterations of Mage and I bought the ashcan edition of curseborne specifically to see the mage rules... turns out they aren't included. (I know they aren't called mages but you know what I mean.)
Can anyone direct me to resources on how they work mechanically and thematically?
Thanks!
From a gameplay perspective my biggest criticism of DAV is how the gear and skill tree want you to lean into a specific element but then throw you against enemies effectively immune to that element.
This is especially egregious with enemies that are literally immune to damage over time from specific elements. Warrior has an entire set of skills that turn perfect guards into burning but when you run into a burning immune enemy the really fun gameplay goes out the window.
I'm fine with dealing 50% damage, dealing 25% damage is acceptable, but less than 1% feels absurd.
Heretical Fishing has a brief discussion of slavery involving the MC in which he decides that slavery is justified in his current context. Now normally "justified slavery" crosses the moral event horizon that makes me immediately give up on a series but there's an interesting wrinkle here...
The author has no idea what slavery is. The "slave" in question is imprisoned for heinous crimes and will be released as soon as he promises a reliable human lie detector to not do them again. He is not mistreated and most importantly at no point is he required to do any labor.
THAT IS NOT WHAT THAT WORD MEANS!!!
Thank you
Heretical Fishing has a brief discussion of slavery involving the MC in which he decides that slavery is justified in his current context. Now normally "justified slavery" crosses the moral event horizon that makes me immediately give up on a series but there's an interesting wrinkle here...
The author has no idea what slavery is. The "slave" in question is imprisoned for heinous crimes and will be released as soon as he promises a reliable human lie detector to not do them again. He is not mistreated and most importantly at no point is he required to do any labor.
THAT IS NOT WHAT THAT WORD MEANS!!!
Thank you
Has anyone encountered this issue? It starts up after I've been playing for a while, at first it is slight and only happens occasionally, but the longer I play the worse it gets in frequency and severity.
Quitting to desktop resets the issue, and it doesn't show up in other games so I know it's nioh related and not hardware.
Sure you can spend an hour to get a handful of mana, but you can also spam cast a praxis to get as much mana as you can hold in minutes. Or if you have reliable access to the inspired condition any mana free spell works.
Am I missing something?
I'm hardstuck. When she combos the delayed homing sword into any hard hitting attack I fold. Every other attack I can work with but I don't even know conceptually what I'm supposed to do here.
When she summons swords then goes directly into her moon attack it feels like unavoidable death.
I'm messing around with some looks for a protection warrior, but I really don't like shields.
The closest I've come is relatively small bucklers, but are there any shields that either look very low profile/invisible or look more like weapons?
Thanks!
I like running dungeons, but at max level it feels like there's one or more god-tier players in every group I join. On the one hand it's nice to go fast, but on the other hand it makes the game incredibly boring. I'm basically playing a walking simulator for most dungeons.
I've only played up to mythic 0s, but does this sort of thing still happen in mythic+? I want to feel challenged and like I'm contributing.
I had an ilvl of 380 with several items above 400 when I started this questline. After getting demolished by the first mob I noticed I now have an ilvl of 260. All of my items above 300 are capped at 300, and now I'm screwed. I can't even kill a single low level mob.
Edit: I'm an idiot. When I switched spec I changed to an outdated gear set with the same tmog so I didn't notice.
I've read online that lower ilvl makes proving grounds easier, so I'm trying endless healing as a fresh lvl 100 in heirlooms and getting curbstomped. Is that info out of date, or is proving grounds just this hard? I can usually make it into the early 20s but it's 100% dependent on how often the npcs interrupt the hive singer aoe. When a hivesinger is able to get off two sonic blasts back to back it's usually enough to kill someone even with every one of my cooldowns up.
I know in general terms something that is persistent will be kept loaded in memory forever but I'm uncertain about a specific implementation.
I'm working on a mod that will spawn an animal in when a spell is cast. If I make that animal a property in the script, does that mean that animal will never despawn?
If that is the case, is there any way for me to temporarily spawn in something instead?
Thanks!