Dimingo

u/Dimingo


r/Ixion•

See mention of this throughout the sub, but even after a patch who's main purpose seems to have been fixing these issues, the balance of the game is oppressive.

Got to the point where I was trying to recover a black box in the Sol System, but it felt like every 2 minutes (at normal speed) there was an accident, which only served to accelerate the next accident, and the next, and after filling up my infraries in less time than it take to build them they're shutting off as well. To cap it all off, I'm stuck with a permanent debuff from the FTL jump witch sucks up about as much alloy as I can generate.

The game itself looks phenomenal, the story seems compelling, and the game play before I g

68

r/starfinder_rpg•

Was wondering if anyone had run a mix of the two previously and how it went, and what additional/different rules that were used.

Here's my personal suggestion.

While, strictly speaking, this wouldn't work RAW, I think it could be an interesting situation to have/consider.

Say, the players were contracted to move some cargo from A to B.

Part way through the journey they're intercepted by an enemy ship (your typical cargo run mission encounter).

As a twist, they're not after the cargo, they're after the ship, as such, the cargo was actually a number of confederates (robots who became active when a signal was received may be the best/easiest to use/hide) of the attackers who attack th

1625

r/starfinder_rpg•

So, this is something that I've been mulling over as of late.

The [FAQ] (http://paizo.com/starfinder/faq#v5748eaic9w54) has a bit about class abilities effecting crew actions in Starship Combat as being an exception to the "Class features and items affect crew actions only if specifically noted in the class feature or action." rule.

Throughout the book, they give a sense that starship combat is intrinsically different from normal combat.

This is more explicit in the [Rounds and Phases] (http://www.starjammersrd.com/game-mastering/starship-combat/#Rounds_and_Phases) section.

ROUNDS AND PHASES

Like combat between characters, starship combat occurs over a number of rounds until one

814


r/factorio•

So, my friends and I have been talking about a new setting for our next (modded) world.

Looking at having all resources be unlimited, but the patches be very small and infrequent - being able to fit 4 miners on a patch would mean that said patch was huge.

We figure this would create a different, interesting, setup of the world which could be refreshing.

We'd also look at grabbing some of the structures from Bob's mods that increase raw resource output (crushers and whatnot), basically add ways to further increase output.

Anyone have experience with this, or just thoughts in general?

19

r/starcitizen•

So, I'm able to click on "Visit Space Port" when I'm not in a group just fine to get into the PU.

As soon as I am in a group (so I can play in the PU with friends) clicking on the "Visit Space Port" button ceases to work - and begins working immediately when I leave the group.

Anyone else having this issue? I have heard of people using (basically) this method to join friends in 2.6.3, so I'm hoping it's a local issue.

02

r/NoMansSkyTheGame•

I've posted this in response to a couple different people in a couple of other post. That said, some additional visibility wouldn't hurt, and this theory will be (possibly) proven or disproven probably by the end of today.

Player interactions are there, however they're disabled for the PS4 via an OS/device/hardware check written into the software.

The reason for this is twofold.

  1. Player interactions are handled locally by one player's device - essentially one person host the lobby that everyone plays in rather than running it via the server. This takes additional system resources which the PS4 doesn't have, it has enough trouble running the game as is. PCs generally have more resourc
05

r/SOPA•

Sponsors of the Bill: (from: http://www.govtrack.us/congress/bill.xpd?bill=h112-3261) Lamar Smith [R-TX21] Mark Amodei [R-NV2] Joe Baca [D-CA43] John Barrow [D-GA12] Karen Bass [D-CA33] Howard Berman [D-CA28] Marsha Blackburn [R-TN7] Mary Bono Mack [R-CA45] John Carter [R-TX31] Steven Chabot [R-OH1] Judy Chu [D-CA32] John Conyers [D-MI14] Jim Cooper [D-TN5] Ted Deutch [D-FL19] Elton Gallegly [R-CA24] Robert Goodlatte [R-VA6] Tim Griffin [R-AR2] Tim Holden [D-PA17] Peter King [R-NY3] John Larson [D-CT1] Ben Luján [D-NM3] Thomas Marino [R-PA10] Alan Nunnelee [R-MS1] William Owens [D-NY23] Ben Quayle [R-AZ3] Dennis Ross [R-FL12] Steve Scalise [R-LA1] Adam Schiff [D-CA29] Brad Sherman [D-CA27] L

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