Art is nice but I don't want to see artist post original work. I'm there to see collections. Not single "I made this"
Fluffedbread
u/Fluffedbread
Idea: a caster marksman
Passive: curse of hex darts
Attacks apply Hex and applies grievous wound for 3 seconds.
Q: throws a hexed dart dealing 30%max hp true damage. Against hexed target: target is slowed for 3 seconds -30%. Burn for 10% max hp
W: swift maneuver Dash in direction of cursor. Next ability or aa will deal 30/40/50/60/70% bonus ad(ap) damage Hex: next self or ally attack/ability ignore shield and spellshield cast by/or affect hexed target.
E: binding earth Cast an aoe grounding in cone(5/6/7/8/9sec). All grounded enemy units take 20/30/40/50/60(20/30/40/50/60%ap burn) (30/40/50/60/70% ad) and slow for 60% Hex: applies bleed.
R: hex chaos Passive: Abilities and aa now
Champion is a quadrupedal void beast similar to cat in appearance. basically a void big cat
Passive: damaging champions when not visible/exiting stealth does 100/150/200% AD damage
Enemies with less than 40% hp take 40/50/60% bonus damage.
Damaging a unit heals for 10/40/70% of damage.
starting level 5, become invisible when not in combat
Q: Ambush chain/dark claw
Ambush chain: does 30/45/60/75/90(100/150/200/250/300%)ad damage and all champions within AOE get stunned for 2.5/3/3.5/4/4.5 seconds
Dark claw: drag all stunned champions towards you (displacement), root them for 3 seconds and deal 20/25/30/35/40(+170% ad).
W: Dark Impact
Dark impact: jump forward into target area dealing
Idea: ap marksman/caster who fires discs (working around this idea)
Passive: AA deals 80% additional ap damage(+2.5%/level) Enemy champion and large monster takedown increases cast range and AOE by 10% Gain 20/40/60% spellvamp
Charge pool:100/200/300 Passive regen: +10/20/30 Killing a minion regen: +30/60/90 large Monster: +90/120/150 Small monster: +30/60/90 Champion: and pets: +100/200/300 (pets are halved)
Q: augmentor charge (50/60/70/80/90) Active: Charged (Cd 10)(cd on activation) auto attacks and abilities deal 150%/175/200 ap damage while draining charge pool(10/20/30 per second) for 6/8/10/12/14 seconds (resets on champion takedown)
W: asymmetric fire (50/60/70/80/90)
Fires a
Scorpion like creature with a lot of weapons
Passive: Killing a unit resets Artillery Scorpion's abilities and refunds 50% mana. When below 50% health, grant a shield equal to 40/50/60% AP+AD value. Lasts until it is popped dealing 140% AD/160 AP damage to surrounding enemy units. 40 seconds cd.
Q: Fires a missile from its Stinger that does AOE damage 60/75/90/105(+80/100/120/130/150%) AD and slows all units in the AOE radius
W: Fires a bolt of energy that does 80/100/120/140/160(+110%/120/130/140/150) AP+AD. Applies on-hit.
E: For 6/8/10/12/14 seconds, Attack Speed increased by 70%, Fires ricocheting blade that does 60/90/120/150/180% bonus AD+AP. Bounces up to 4/6/8/10/12 targets (i
DPS Mage in form of a dragon Ranged Mage Resource: None
Passive: Auto attacks deal 50/75/100% bonus magic damage equal to 45/55/65% AP and AD. Auto attacks count as 3 auto attacks but second and third auto attacks deal 10% less than the initial damage. Damage to enemy champions deal 5/10/20% Max Percent Health. Starting Level 11, Auto attacks deal cone damage, dealing damage to targets behind or close to target for 75% of damage dealt. Below 50% health: gain a shield equal to 50% of health.
Q: Icicle Siphon
Passive: +5/10/15/20/25% attack speed Summon a field of ice in a cone deal 60/70/80/90 (200% AP/150% AD). Slow all affected for 25/50/75% for 5 seconds.
Augmented: increase 50% sl
The Tank that will never be
Passive: Gain 1 AD for every 10 HP. Gain movement speed towards enemies who are impaired. Gain 5/10/20% armor pen Killing a unit with Q or E grants 2 AD permanently(stacks)
Q: Pulse Force
Summon a cone of Earthly energy to damage enemies for 30% of your max health(+50%/60/70/80/90%HP)(%40AD). gain a spell shield that blocks damage equal to 10/20/30/40/50% of your max health.
W: Gravity Sphere
Gain 50% bonus Armor and Magic Resist equal to 40/60/80/100/120% of your max health. Active: Summon a cloud of earth around 004 for 6/7/8/9/10 seconds dealing 5%/6/7/8/9 of 004's max health per tick. While W is active, Autoattacks crit and slow.
E: Rampaging Earth
Dash
Class: Mage/bruiser
A mix fighter mage who does not suffer too much from being Melee and sustains heavily
Passive: Abilities and Auto-attacks grant 15/20/25/30/35% omnivamp. Gain 20%(20/30/40/50) attack speed and 5% tenacity (5/8/10/14)
Q: Shadow Grip Cast a cone AOE that damages enemy 40(70% ap/40%ad) and drag them to (no.003) (540 Range).
W: Vampiric Bite Bite target, and slow them for 60% for 3 seconds and you gain movement speed towards them. Next ability or attack does 30% bonus (2% for every 5 AD and 5 AP) Max HP percent true damage.
E: Bestial Breathe Fire a Vampiric Breathe in a large cone for 4 seconds. affected targets are slowed for 30%, and dealt 50(30% AP/and 35%AD) over 4
Role:??? This champion(s?) work in groups of 3 and share a health bar, therefore will be very tank but unlike kled and skaarl are not mount and rider. This champion set will not have an R which will be used to control the second champion who will be in the role of the pet but the pet is constant and not gated in presence of a Cooldown. 2 Fighting champions (or 1 as pet) and a non-targetable creature that assist with damage.
Passive: C1 (C1 will be the main) C2 (pet) have shared health bar. 100/100% each. C2 and C3 will follow C1. C3 does 50% ADorAP damage when C1 or C2 aa's. C1 and C2 gain a shield after not being damaged for X seconds. when below 50% health, C1 and C2 grow in size and gai
Role: ADC Base Stats(??)
This champion in theory can have global AA range making use of its ability+passive
Passive: The Hunter
Abilities mark targets granting Vision and Marked champions can be auto-attacked as long as they are marked. Auto-attacking uses up a mark. Markers last for 6/10/14 seconds. Max applicable: 5 Champions, towers, inhibitors and monsters that are marked by Tracker take %AD damage in true damage +increased percentage based on missing health.
Q: Set Trap (cost/cd lv1) Lay a marker pad that attaches 3 markers on all champions within its range in an AOE explosion dealing Base(Scaling 40% lv1 AD)(Scaling 30% Lv 1 AP) Charges kept per level:2/3/4/5/6
W: Chain Strike Bul
Why didn't we get a some epic cgi teaser or any new skin for him? That's my main gripe with the rework. There wasn't much fanfare.
I bring this up now because Senna got a teaser. A really cool one at that.


