Hyperz

u/Hyperz



r/Xiaomi•

At the start of the year I recall reading on multiple sites that the Note 9 Pro (and other variants) were going to get the MIUI 13/Android 12 update in one of the later batches. But it's already August now and I can't find any info or news on this. IIRC some of the Asian models already received the update months ago. Does anyone know if this phone is still expected to receive the update? MIUI 12.5 felt like a buggy downgrade from 12.0 and Android 12 has some new features I like so I would be rather disappointed if this was cancelled for some reason.

613

r/ProtonMail•

If for example I get an email and read/delete/etc it in the web client before I get the new email notification(s) on my phone I'll still get notifications for it on Android, and they'll stay there until I swipe them away or tap on them. I'm not sure if this is a bug, or just something PM didn't think to implement, but it can be rather frustrating. Especially when dealing with a lot of emails on a daily basis.

This is in contrast to something like Discord, where if I get a new message/chat notification on Android it'll automatically remove the notification if I read the message on my PC before looking at my phone. Or it won't send a notification to my phone in the first place if I'm already

2213

r/gwent•

Maybe it's just me being really terrible, but being so used to "old" Gwent but I keep placing cards on the wrong row. It's really frustrating me because if it's an important round-winning card I lose the match I was sure to win. I'm trying to "git gud" but unlearning habits is proving to be a slow process.

Anyway, I think it would be really handy if the blue line that indicates where you're placing the card would hint at what the card will do. For example, cards that only have an order for 1 specific row would cause the line to change to orange or red color if you're pointing at a row where the card doesn't get its order. Another example, for cards that have a boost or damage order dependin

01

r/Python•

As far as I can tell Python doesn't provide default instances of immutable types. Why is that? For example, in C# the recommended way of declaring, passing or dealing empty strings is through String.Empty. This avoids every empty string instance taking up memory and avoids wasting CPU cycles on initializing new instances of the same thing. Does Python already do this behind the scenes? If not, wouldn't it make sense to have stuff like str.empty? I'm aware of None but that's essentially null which sometimes you might want to avoid. Or in other cases there's just no getting around dealing with (lots of) empty immutable types.

04

r/gwent•

For example, Reaver Hunter comes with 3 art variations. With the current milling system one can have up to 18 of these cards without being able to automatically mill them. 3 for each 3 art variations and another 9 for the premium counterparts. Ideally the system should take those cards into account and mill them in a smarter way such that you are left with only 3 unique variations, with premiums taking priority over non-premiums.

11630


r/gwent•

Just wondering if there is any info on this. The closed beta season dragged on for a really long time. But since we're in open beta now one would expect it to line up with seasons right? I don't know how this works in other games so will the current ranked season end in less than a month (Spring), will it be merged with the Summer season, or are ingame seasons going to be random?

21


r/gwent•

In the last tier of daily rewards you have to complete the entire thing to get a reward, or at least that's what the UI suggests. Problem is I can only remember 2 instances where I actually got a reward (both were 25 scraps I believe). 99% of the time though it doesn't display any rewards after completion. Today I took note of my scraps and ore amount just before completing it and the only change I noticed was the 5 scraps/ore from a GG.

So is it bugged or am I missing something?

60

r/gwent•

I'm new to Gwent and card games in general so this might be a stupid question. Some quick Google-foo told me MMR stands for "Match Making Rating". So I guess one of the things that affects MMR is the cards in your deck? I keep seeing people talk about decks with x amount of MMR. How do I see the MMR of my deck (or my account if that's a thing)? There's no mention of it in the game itself as far as I can see.

110

r/kde•

This is a minor annoyance I've had with Dolphin for a while now. While image thumbnails look good/modern, the same can't be said for the other thumbnails/previews. This is especially true for videos. Compared to the image previews videos are flat (no drop-shadow) and with ffmpegthumbnailer you get the horrible 90's looking filmstrip thing. This also makes videos look really out-of-place in folders that have both video and image files. Even more so now that the rest of the UI looks modern with the Breeze theme.

So i guess my question is does anyone know of any ways around this? Perhaps an alternative thumbnailer?

83

r/Eve•

Just curious, has this been fixed for anyone that was affected by this? Even on SISI it still destroys my framerate to the point where the game becomes unplayable and turning it off by switching to DX9 makes doing things like running sleeper caches near impossible.

With Alpha Clones right around the corner I would've expected a bug like this to be fixed a while ago considering these clouds appear in a lot of sites and even on some gates.

318

r/kde•

I've been spending quite a bit of time with Plasma 5.7 recently and it's been an amazing experience so far. It's stable, looks great and performs well. I can't thank everyone involved in developing Plasma/Frameworks enough, especially the VDG.

Anyways, I remember when Plasma/Frameworks 5 development started and the VDG was formed there were mockups shown for a new Media Player and a revamp of the System Settings app which looked amazing. However, I haven't heard anything about them in quite some time. I'm just wondering if these projects are still being w

212