InfiniteTree

u/InfiniteTree


r/ArcRaiders•

It's at the point now every night I play with my duo, we get multiple games against trios. In other games with no revives and low TTK (eg Tarkov, Hunt Showdown, etc) you can work with being outnumbered. A quick down on one of their players and you can re-position and take the fight again.

In ARC though, even if you get a quick 1 down, they just cover and heal and res. I don't mind vsing stronger and stronger duo's, but we shouldn't be put against trios.

This is the biggest factor that stops us playing for the night. Sometimes we go straight against a trio first game and just pivot straight to another game.

Please embark, hard separate the queues based on party numbers.

219

r/ArcRaiders•

I fear this game is headed for a bad place if nothing changes. Solo's is too easy. Everyone working together to farm and quest for free is cool for a few days, but incredibly boring in the long run.

A byproduct of that is that squad queue has become a deathmatch. No one needs to farm anything or extract because they can do it for free in solo where everyone just works together. In squads now, the first gunshot just summons the entire server to the deathmatch.

The solution imo is to remove the separate queues. Don't try and match solo's together anymore. That way solo's can still team up to fight the squads, but there will always be the threat of a squad shooting you. It will remove the fre

09

r/EscapefromTarkov•

I'm loving this wipe. No flea is the best version of the game imo.

When 1.0 releases, please let us have a hardcore or no flea server/character.

Thinking about what items you need and tailoring your raid plans around that is a lot of fun.

I don't like the forced transit system, purely because there is too much loading time. Everything else though I love.

I'm ok with no meds in secure container, but my suggestion for this is slightly different. I think you should be able to put whatever you want in secure container, but once in raid can only use or remove things. Nothing can be placed into the secure container in raid. If you get something good in raid you should feel the adrenaline of

149139

r/FortNiteBR•

Locker is so much better, but we can do more

:br1::br2::br3::br4: DISCUSSION

I'm incredibly happy with this iteration of the locker. I can finally sync everything to each skin (emotes, vehicles, loading screen, etc). Big W by Epic (apparently it was like this a long time ago, but I didn't play Fortnite back then).

What I'd like to see next, is sub categories including random selection. What I mean by this is within a single loadout I'd like to be able to select for example 3 back blings and have it randomise between those 3.

If they're worried about over complicating things, this could be setting that you need to toggle on so it's not shown/available by default.

10

r/poeruthless•

I'm dabbling in HC SSF and I'm wondering if there are any good resources detailing where to get decent spectres from?

Lots of videos on the high end stuff but very little info on where to get them, and ones that are attainable in SSF ruthless.

610

r/FortNiteBR•

I see a lot of people complaining about the current locker, but I've only been playing Fortnite for 2 seasons so the current one is all I'm familiar with.

It seems absolutely crazy to me to have all these cool emotes/loading screens/wraps/cars, but not be able to sync them to a skin. What reason do I have to buy any of this stuff? I only ever look at skins and disregard the rest.

We need an option to toggle to enable us to sync an entire set to a skin (a toggle so people who like the current system can keep it).

Did the "old locker" have this feature? If yes, why was it removed? Has there been any official communication from Epic around this?

73

r/FortNiteBR•

After this last patch, if you're holding forward and open and close the map, you stop dead still (even though you're holding forward).

This is extremely frustrating, now if you want to keep running, you need to open map, let go of forward, close map, then hold forward again.

Not sure if this is just an unintended bug introduced by a different change but it needs to be reversed ASAP. Super frustrating to play with.

75

r/FortNiteBR•

I'm level 209, but I'm 5 stars short for the final reward. Is something wrong here? I just levelled up a few times (from 206) and I didn't get any more stars for each level.

11



r/metro•

Lost save

Bug/Glitch

Small rant to get off my chest. I tried metro for the first time the last few days (2033 Redux). It's been on my list for a while of things that look good that I wanted to play.

No manual saves, checkpoint saves only. Ok, I don't like that system (just let players save when they want) but I understand why devs do it for anything remotely close to the survival genre. The thing is, if you're not going to allow manual saves your game has to be SOLID.

Cut forward 6 hours, I'm having a tonne of fun, and happen to die to poor gas mask management. That's ok, I'll try and speedrun that section to get back to clean air. Except I died seconds after a checkpoint. Now the game just loads a black scree

13

r/EscapefromTarkov•

Every raid without fail on Shoreline on AUS server atm has cheaters. Between people running you down and nading you vs the ones who just insta gib you 5 seconds in, I think I'm about done with this game. Hopefully BSG can realise soon that they need to solve this problem regardless of cost, or the game is going to die and their income along with it.

11588