Kirby_Roman

u/Kirby_Roman




Dont get me wrong, its a cool character, but jesus christ its god awful to fight a person with more than one braincell. i was in duels and a uro did ONE, ONE COMBO, on me, and was able to pop ult ??? then i was activated nanamis ult and they were able to kill me in less than like 1 minute. Personally, its just not fun to fight against, especially the ult. its just grab and then air combo, it just feels like a surehit character and i find that very annoying

22

r/gamedev•

I want to make a game where animations arent fluid, kind of like Spiderverse or older animes, where you can see every individual movement but it still blends together enough to give the illusion of motion.

This makes me question tho, how do i keep things on the same timing? If two people start running at the same time (very unlikely) their frames will be in time with eachother (or close to) making it seem like therye both operating on the same FPS, but if one starts running while the other is halfway through frame 1, the two will constantly be switching between eachother each frame which ruins the asthetic and also brings attention AWAY from the animation and just to the frame timing.

Also

03

r/robloxgamedev•

I want to make a game where animations arent fluid, kind of like Spiderverse or older animes, where you can see every individual movement but it still blends together enough to give the illusion of motion.

This makes me question tho, how do i keep things on the same timing? If two people start running at the same time (very unlikely) their frames will be in time with eachother (or close to) making it seem like therye both operating on the same FPS, but if one starts running while the other is halfway through frame 1, the two will constantly be switching between eachother each frame which ruins the asthetic and also brings attention AWAY from the animation and just to the frame timing.

Also

03

r/blender•

I want to learn how to model firearms and such, as i plan on making a game with semi-realisitic gunplay. Also, I need to get some blender and 3d modeling experience for a class and id rather it be doing something i enjoy than just making a donut. Preferably, the course would be free, as i dont have much money

26


r/gamedesign•

In short, my idea is to give the player as much control over their character without a ton of keybinds or button combinations, making it easy to perform complex movements with minimal memorization. I want to make movement as organic as possible, either through IK or just a lot of handmade animations in order to make movement as fluid as possible. It would be a FPS game, similar to BF1 and Grave/digger (a roblox game very similar to BF1), with a style and art direction similar to 90s animes, notably Ghost in the Shell, Gunsmith Cats, and Trigun.

Movement

Movement would function off of a small amount of keybinds, allowing the player to develop their own "style" of movement, like a carefu

25

r/robloxgamedev•

Idk if this is the right sub for this lwk

In short, my idea is to give the player as much control over their character without a ton of keybinds or button combinations, making it easy to perform complex movements with minimal memorization. I want to make movement as organic as possible, either through IK or just a lot of handmade animations in order to make movement as fluid as possible. It would be a FPS game, similar to BF1 and Grave/digger, with a style and art direction similar to 90s animes, notably Ghost in the Shell, Gunsmith Cats, and Trigun.

Movement

Movement would function off of a small amount of keybinds, allowing the player to develop their own "style" of movement, like

22