So I've been playing some test map I've come across the old cyclone range bug.
First we need to understand how the cyclone works. The cyclone in test map has 2 attacks:
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Lock on: The activated ability, wich has 7 range for both air and ground.
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Auto attack: A "normal" attack (it uses this attack when not using lock on), 5 range for both ground and air.
The problem seems to be that when issued an attack comman the cyclone will first get into autto attack range (5) and THEN cast lock on.
Obviously this gives a lot of problems when using cyclones, specially in bigger numbers because it created 2 problems:
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It will get in range before casting lock on (very obvious).
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It will not cast