LongApe

u/LongApe


r/askmath•

Card deck X has 1 red card and 4 blue ones.

Those 5 cards have an x on the back, so I can see where it came from before I reveal it's colour.

I take the 4 blue 'x' cards and shuffle them with 96 blue cards, and shuffle the red 'x' card into a deck of 99 red cards (None of these new cards have an 'x' on the back).

I now have a pile of 100 red cards and a pile of 100 blue cards.

I make another deck of cards, 'Deck Z' using 25 random cards from the blue pile and 75 random cards from the red pile.

I take a card randomly from deck Z, and see it is marked with an 'x'. What is the probability that it is red when I turn it over?

14

r/GreenAndPleasant•

I suppose the short answer must be that nationalists love flags and leftists arent very interested in national symbols and boundaries.

Since Westminster has always been much more interested in pushing the Union flag, the only people interested in St George's cross are the kind of flag shaggers who are even zeniphobic towards the Welsh. This has led to a situation where the flag has low-key become seen by everyone else as a hate symbol, leading to a vicious cycle for it's meaning.

My gut feeling is that this is ridiculous, and people are way too ready to abandon a symbol the moment someone uses it for their hate. It feels like throwing the baby out with the bathwater. Maybe if people didnt

19361


r/BoardgameDesign•

Im working on a medieval style civilization/war game.

Part of the scoring in the game involves players making pilgrimages to abbeys which they or their oponents have built at great cost.

If a player (lets say 'Red') wants to score points but has already used their own Abbeys to do so, they must visit an Abbey in the teritory of another player (lets say 'Green').

In this situation, Red has taken the initiative, and also spent a handfull of actions/turns, as well as taking the risk of being in enemy territory. They will score once from having done this.

Green on the other hand, has spent masses of resources on building their abbey and aquiring its contents (which increases it's scoring abi

65

r/boardgames•

Im currently designing a 'cat and mouse' style hidden movement board game, and the fugitive players seem to enjoy every game now. The experience is very hit and miss for the player trying to find them though.

Does anyone have any examples of games where they like playing as the hunter as much as (or even more than) the hunted? And what about the experience do you enjoy?

250

r/PlanetZoo•

Zoo Tycoon: The Board Game - New Shores, via @Kickstarter https://www.kickstarter.com/projects/marcduer/zoo-tycoon-the-board-game-new-shores?ref=android_project_share Last chance to get on the hype train for the new expansion for the zoo tycoon board game. It's a heavy game with a lot of rules to learn but I love it, and I'd Highly recommend it to any Planet zoo fans who also like board games, and can handle a less than simple ruleset. You can buy the base game here as well as the new expansions.

11

r/boardgames•

I'm surprised I have heard hardly any discussion about this game even though it's now been funded on backer-kit. Anyone else backed this game and hyped about it? And are any of you in the UK, and have any idea where you could possibly play the game? (Instead of our relatively tiny houses)

14



r/AskHistorians•

I'm working on a board game with an early industrial theme, mainly canal transport. A large element of the game is about transporting flax, wool and their respective textiles. I want to include both, but as it stands they are functionally the same and I would like there to be a difference in cost/ supply / demand/ ease of manufacture/comparative volume needed/ anything else to make things more interesting.

The only info I've been able to find when trying to compare Linnen and Wool, is the fact that it was all eclipsed by cotton. Cotton isn't part of the game, in part because it has more nefarious implications than the other two.

I'd also love to hear anything else that anyone knows about t

11

r/boardgames•

I've seen a lot of complaints on here about people who struggle to sit and listen to long, detailed rules explanations, and just wanted to defend/ explain that a little bit for people.

The reason for this isn't so much a lack of patience as it is a lack of ability to focus. Sometimes I will zone out of a room for a full minute during a rules teach, distracted only by random thoughts, and only realise when it's too late. Every bit of the teach that comes after that will probably mean nothing to me.

Some people also find it impossible to internalise some rules/ concepts in the abstract, and it only clicks when they see it playing out in front of them.

I much prefer to do a very basic introd

238375

r/boardgames•

Anyone know if Z-man is planning on doing another run of Chinatown? I remember it was in stock last year. Zatu games has been listing it as 'coming soon' for about a year, pushing the estimated restock date back by 3 months each time the date was reached.

I'm also aware of the re-themed version of the game to do with waterparks which I think is due out some time this year. I'm not interested in that game, but I am wondering if it's existence will mean no more Chinatown?

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