MarkMaxis

u/MarkMaxis


r/WarDogs•

I've seen alot of people say 'Remove this' or 'Put a cap on that vehicle/weapon' or 'limit x per FOB/Team'. Thankfully these suggestions get downvoted to oblivion.

One of the most interesting things about this game is the economy system. It organically pushes players to play a certain way without just blatantly blocking you like most games would. Rather than suggestion hard caps are certain things like snipers, mortars, vehicles, etc, suggest something about the pricing or resources

An example is mortars. People complain about mortar spam alot (IMO I also believe it can get a bit ridicolous). I've seen some insane ass people suggest to cap the amount of FOBs or Mortars per FOB. That is not

77

r/WarDogs•

Anyone else have a problem where they are looking for supplies, but the FOB has like 6-7 random crates littered in random places?

What if you could hold a button, and small icons will popup over crates that tell you their contents. So, if I am looking for grenades, I hold this button down and a grenade icon just shows up over the crate.

12

r/WarDogs•

Does anyone else have an issue where you have to reselect your microphone to use voice chat in-game? As in, in the audio options menu, my microphone is already saved/selected to use. However, my microphone is not picking up anything. As soon as I select a different option, save, then reselect my microphone does it actually work. Unfortunately, I have to do this every time I boot up the game. I want to know if anyone else is having this issue...

23

r/WarDogs•

When players create FOBS, a small voice channel should open up that people can use to communicate logistics or ask for information.

Example: I place a FOB and name it (Bulkhead; please add so it's easier to differentiate FOBs). On the map, a small icon (speaker/microphone icon) is shown. People can click on said icon and ask through radio VC what supplies are needed or if they are being attacked. Players in the FOB can press a button to mute these messages. Players who don't press said button are most likely doing FOB building and will communicate about supplies.

This could complement another suggestion people are asking for: A main voice channel for the whole team to strategize.

42

r/WarDogs•

How easy would it be for one guy to switch teams and sabatoge the enemy? As in, open doors in FOB, destroy Equipment or build random stuff that would hinder gameplay. Mabye build a block to allow enemies to hop over walls. Etc.

Once you join you should be locked into that team for the specific server until the round ends.

5817

r/WarDogs•

I've practically played Lonestar since release and during Beta. Let me tell you, it's not the spawns that are the problem. They literally are the dumbest people on the planet.

Just since release, I've seen people build FOBs outside of CZ (Not just on the edge, but like, in the middle of nowhere halfway between HQ and CZ). I've seen players camp in an FOB where the HZ is next to them, practically offering us the win, yet people stayed in FOB right outside the HZ. I've seen people use the respawn vehicle to just drive circles in the FOB, not realizing no one can spawn because they keep moving it. Bruh, wtf is going on

560385

r/HuntShowdown•

So I've had this idea for a while, but with the upcoming Blood Moon update I felt like it really fit:

What if during the Blood Moon event the half-eaten corpses we see of animals such as horses or cows are 're-animated' and still make noise when you come close? Maybe they still appear dead with the occasional sudden twitch and groan, but as soon as you come near they freak out (almost like a jump scare).

This wouldn't happen with noise traps you already killed (that could be frustrating). These would be animals you come across and are simply a bit more difficult to spot than normal downed animals (again, they still do occasionally twitch or groan)

424

r/DeadlockTheGame•

I've seen people suggest that the skybox should change as the game goes on (Like the map changing from light to day or an eclipse blocking the sun).

One thing that always irked me was the lack of activity going on. I get that people were told to stay indoors but its New York! I'd say as that as the game goes on more citizens should start to open their windows and start gathering at rooftops to see the fight go one.

Mabye you could start to see citizens sort of sneak or rush between buildings in Jungle (From a distance, but never near the players). Homeless people could be seen sleeping and hiding in the underground passages. Mabye you can hear cheering in the background as players get kill

113


r/ArcRaiders•

https://preview.redd.it/8ibiizz302wg1.jpg?width=800&format=pjpg&auto=webp&s=080850bb91654e9edc04ffbe1f2b540621ce2ef1

I'll admit, I haven't finished the game yet, but it seems like the most we are gonna get is a few cutscenes and the intro loading scene.

People have been asking for a playable hub for a while, but they also argue that it would not be used and would be a waste of game dev resources. However, I think there could be a cool way to incorporate Speranza without going overboard on something people would not use:

Instead of just having our character just stand in front of the screen in the play menu, have them do something in Speranza. Like, spending time at the shops, or walkin

70

r/ArcRaiders•

Obviously there are alot of players complaining about rats and betrayals, but alot of players also agree that PvP is a crucial part of the game. I have also seen players mention that they want to PvP, but also don't want to get thrown into PvP Only lobbies as punishment. However, the aspect of betrayal or organically meeting players who so happen to be organically friendly is also a pretty important to Arc Raiders.

So what if we had a faction of players who are encouraged to kill and we as Sperenza citizens are warned to lookout for. These bandit players will join midgame as groups or singles. Characters will announce to players that "Hostile Outsiders" or "Ruffians" have entered the area.

013