Recently picked up the game because my LGS is supporting it with games Tuesday Nights, picked up the ST07 starter deck.
Ran into an issue last week were my opponent had played a 4/6 Unit on their turn. On my turn I played Dynames, the played Lockon to pilot it, and used Lockon's ability to swing into the active unit to take it out before it could do anything thinking it does 4 to my 6 and that I would heal back 2 for destroying it with battle damage.
And thats where the issue came in, my opponent and the only other person there playing gundam both argued that because his unit was active and had no battle damage on it that Dynames ability wouldn't work because I hadn't destroyed a unit that
