
OnePieceTime
u/OnePieceTime

Sometimes the game crashes or the server boots me or whatever and then settings, macros, etc are not saved. I don't wanna quit the application after setting it all up because I might have to queue again. Is there any ingame way to finalize this? So everything is saved even when the app quits unexpectedly?
I'm drafting a design for my first big setup. I did some small scale trials and I think I have a feel for what needs to be done and how to do it. I want to make a garden pond setup and I was wondering about duckweed, I kinda want to have a duckweed basin somewhere in the loop to use it as a fish food supplement, but I'm not sure if I'll introduce the stuff to the pond. I don't want to choke my pond and kill the fish. I was wondering what your experiences are, does it spread throughout the system of is there a way to contain it to its basin? Or do you just have to clean any growth if it pops up where you don't want it?
When I select a different path than the suggested C:/Program Files (x86)/.. the installer just goes ahead and installs it there anyway. I thought ok no problem I'll just copy it to the desired location after installing, but when I start the application the updater just creates a new install folder in Program Files again. I don't want my games on C, how can I force the installer and updater to use the path I tell them to instead of doing whatever the hell they want?

I'm most hyped about games like Civilization. I would love to play a game of civ over several days, a few turns on my phone while on the crapper, some at my desktop after work, etc. Latency is a non-issue, and being able to just drop in and drop out like it's a mobile game would improve the barrier of entry a lot. I often abandon games after I haven't played for a few days, but if I can just continue during my commute maybe I'd actually finish them more often.
Anyways what are your expectations, hopes and dreams? Which franchises or genres would you like to see on what Stadia looks to be?
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ad.nl/binnenland/live-meerdere-personen-opene...I'm an iOS developer, but I'm helping out our Android team after some chaotic changes in the team. One of the things that really bothers me in this project is the amount of warnings there are. I'm using Android Studio, with the default configuration, and when I run Analyze->Inspect Code I get about 10K warnings.
This is the same app for Android that I normally work on for iOS and in the iOS project we have -Wall and exactly one warning, the one telling us we should go over to Swift 4.2 from 4. I have always considered projects with lots of warnings as messy, but in a vain attempt at trying to bring back the number of warnings I encounter lots of things that don't seem fixable. For e
I loved that game, you battled with your shadows, every party member had his own shadow monster that could do attacks and spells and shit, but the party members themselves had actions too. You kinda had to protect your party members while dealing damage to the enemies. It had awesome visuals (DBZ's artist IIRC), music (Nobuo Uematsu) and story and it has always somewhat reminded me of Pokemon. Also the most common enemies in the game were snakes made of poo and one of the toughest bosses in the game was a golden poo snake, need I say more?
I just posted the following in a comment on r/NintendoSwitch, and I thought maybe it'd be fun to have a general discussion about things the Pokemo
