Photoloss

u/Photoloss


r/Guildwars2•

Greer still is the worst recent offender in my book but the new meta certainly is a painful reminder of how badly this can be screwed up. By contrast Jessica Hammerhart demonstrates that almost everything they got wrong with the new meta in this regard was already solved and done well.

So, in the new meta the damage log states I got hit twice for 20k damage each by something called "Ubaldesca (sp?) Craters". In full celestial gear. While all Avatars were engaged so no "oh you failed the mechanic, everyone dies" excuse. FORTY THOUSAND DAMAGE!

I have no idea what that attack is. A sneaking suspicion it might be the line+circle chain slam, but between random aegis from allies and not

24759

r/cataclysmdda•

#>>>>> DOWNLOAD LINK <<<<<

Just place the "WS_Mut" folder in your game's /data/mods directory and it should work. Adds two new mutation lines, currently with simplistic placeholder recipes in the "smythe" lab journal and no loot spawns. Feel free to debug-spawn the mutagens.

Electric/Galvanic line:

Inspired by shocker zombies. Zap those punching you, surround yourself with electricity fields and shoot lightning at enemies. Not intended as a faithful reproduction of the zombie evolution line as too many go the "tough strong slow brute" route. Instead you get a lot of agility options to encourage a hit-and-run plays

2810

r/cataclysmdda•

Just for theorycrafting fun, what's the most insane direct combat setup using mutation attacks?

  • Use of the debug menu is fine for testing, just don't use debug mutations obviously. This is not about how to realistically obtain the final setup in a legit playthrough.
  • The main damage source must be mutation attacks. In practice that means (mostly-)unarmed melee.
  • Gear and CBMs are fine as long as they do not displace a combat-relevant mutation. No reliance on power armour (but if you somehow come up with a build which already excels naked but can still wear it that'd be insane!)
  • Base C:DDA content only, no extra mutation paths not included in the base game. Feel free to mention if an
149

r/Guildwars2•
  • No clones to distract, instead we get the old annoying mantra "benefit" of pre-stacking Blades.
  • Cast times on shatters. This will break the usefulness of utility traits since they will be much harder to use reactively.
  • Shatters all work very same-y, but less convenient than core. Still burst damage/CC/defence but with projectiles and line AoEs.
  • Dagger gets owned by reflects. It also does nothing except ranged direct damage (bleeds optional).
  • "Utility" skills are bland and only damage too, except one is Distortion while F4 is Laser Disk with a fixed duration block. Also they made up yet another new classification instead of allowing for some legacy-supporting rune effects. One is We
031

r/starcraft•

In a recent stream Beastyqt suggested a number of design-oriented changes to make the game more enjoyable. The Terran and Zerg sections are available as VODs, Protoss will likely follow suite in a few days.

But talk is cheap so I went and implemented his suggestions in an Extension Mod now available in both EU and US. Click Custom->Melee->Create with Mod and search for Balanceqt to try any regular map with 6-worker start, Irradiate-Hunter-Seekers, unkillable Ultralisks or max out on fully charged chadrays!

Please keep in mind this is not intended to be perfectly balanced numbers-wise alt

10353

r/Guildwars2•

As long as I can remember, possibly since HoT first released, the Guild Trader at the Guild Hall Market has offered a festival-related item on the first tab. I believe the Halloween sale was 1 Personalized ToT Bag for 1 Guild Commendation, not exactly amazing but a nice seasonal touch on our massively underutilised Guild Mission currency.

Only this year they only offer a Bag of Gear. A bland, boring bag of junk nigh guaranteed to disappoint even if you roll a lucky "rare" drop (read: yellow unid...)

So can we please have the ToT Bags back in stock? Or at least get this fixed before the next festival rolls around?

PS yes I have already filed an in-game bug report, feel free to join in.

22

r/firefox•

So I'm on Win10 N and Twitch stopped working yesterday. Since it was running the Flash interface I presume they shut that down on their end. Now according to the incredibly helpful (/s) popup bar the official "solution" is to install the Media Feature Pack from Microsoft. Only I neither want nor need all the other components, starting with Windows Media Player itself (got VLC for that, works just fine without MFP). Ironically enough peddling unsolicited bloatware was one of the main reasons we ragged on Adobe's Flash downloads years ago yet now this official-looking Firefox prompt asks me to do the same?

So does anyone know an actual solution which does not involve installing the full Med

08

r/windows•

So I'm on Win10 N v1803 and mainly want video content to work properly in firefox (got VLC for offline, and youtube also works for some reason). However I do not want Windows Media Player or anything to do with Microsoft web services such as Cortana, Skype, Xbox, OneDrive etc. only the "native" codecs and whatever other supporting libraries are required to play video content in firefox.

Reading through the firefox subreddit it seems they deliberately prevent loading third-party codecs for security reasons so that's a no-go hence why I'm asking here.

10

r/windows•

Originally posted to r/techsupport and later to r/pcgamingtechsupport, hoping to get some insight into the potential Windows-internal side here.

Starting this weekend some programs fail to output any sound to my speakers. Primarily observed in Guild Wars 2 running in Windowed mode, also Starcraft 2 running fullscreen and its editor which is again windowed. Others such as firefox, VLC and many installer-free executables such as RPGM-based games still work. All mentioned programs including the now mute ones worked with full audio for about a month since initial installation.

The speakers are plugged into the standard MB "line out" (yes, double-checked and it works for FF+VLC) in the back.

10

r/techsupport•

Starting this weekend some programs fail to output any sound to my speakers. Primarily observed in Guild Wars 2 running in Windowed mode, also Starcraft 2 running fullscreen and its editor which is again windowed. Others such as firefox, VLC and many installer-free executables such as RPGM-based games still work. All mentioned programs including the now mute ones worked with full audio for about a month since initial installation.

The speakers are plugged into the standard MB "line out" (yes, double-checked and it works for FF+VLC) in the back. The front 3.5mm connector in the PC case is assigned to the same "device" in Windows 10 and headphones plugged in there also do not output any soun

12

r/cataclysmdda•

So I explored one of those "apartment tower" multi-tile buildings and found a panel-locked staircase leading upwards. The upper floor was composed of standard "science lab" rooms except some walls were replaced with Reinforced Glass. Only, there's no stairway up from that level. I know there must be more up there because I can hear the smashing sounds indicated as "from above".

Now the logical approach would be to take my jackhammer and mine my own staircase, but that only works on "solid rock" which apparently building roofs do not qualify as. I also tried building a "siege tower" style wood ramp (the ground floor is inset onto the tile with pavement around it, trying to climb directly alw

2014

r/cataclysmdda•

So, simple "kill 'em all!" solutions aside, is there any way to figure out which Queen is linked to which anthill, or to otherwise cull spawns from a single one in a merged network?

Background: I got annoyed at the roaming Acid Ants slowly spreading into the nearby roads and wanted to take them out. The issue I ran into is that there's also a non-acid anthill nearby, and the two appear to be merged into each other in the underground layer. The odd thing is that after sweeping the whole complex both queen chambers I found contained regular ants which did not seem to withstand acid and in some cases may have been having a turf war with the acid ants. According to both the [wiki](http://cdda

23

r/Guildwars2•

Okay so from a narrative point of view the answer is pretty obvious, but looking purely at the practical implications? As far as I can tell the original Bloodstone actually worked in pretty much every respect:

  • It securely contained magic preventing easy access by tyrants: the Six could draw from it to gift magic but the White Mantle spent centuries and made fairly little progress considering the state of Matthias and Xera
  • Said magic was also protected from being consumed or corrupted by Elder Dragons and seems to have weathered the last dragon rise undetected.
  • Most importantly the Bloodstone containment removes that magic from the "active" balance on Tyria as demonstrated by the r
109107

r/starbound•

Hey all, I'm trying to update the official wiki with all I know about the numerous JSON parameters and some quirks with the lua scripts. Before going on a massive crusade only to wind up rewriting most of it several times I thought I'd ask for feedback and suggestions first.

I am currently working on the projectile config page as this topic is fairly complex but also fairly isolated, a nice test environment.

I will continue updating this page with the myriad auxilliary lua scripts found on specific projectiles, provided they accept any JSON config parameters. The main "universal" parameter list is almost complete, primarily I

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