Pronktato

u/Pronktato


r/technicalFNaF•

So I have been doing a little project on the side, a fangame based on my friend group and the jokes made in it. But I have run into a problem. How many cameras is a good amount?

I really don’t want bias (i.e. “fnaf 3 is my favourite so 10 cameras!”), just what feels objectively nice.

A few specifics, I have 13 rooms planned, and 10 people planned. I know that’s alot, but to leave out a friend would be blasphemy. 2 of these friends, however, will have a simple vent camera (à la pizzeria sim). 4 move through cameras, 4 stay in one place.

If anyone could say a fnaf fan game that has alot of cameras and makes it work, or just some advice, I would greatly appreciate it.

33

r/FNaF•

So I have been doing a little project on the side, a fangame based on my friend group and the jokes made in it. But I have run into a problem. How many cameras is a good amount?

I really don’t want bias (i.e. “fnaf 3 is my favourite so 10 cameras!”), just what feels objectively nice.

A few specifics, I have 13 rooms planned, and 10 people planned. I know that’s alot, but to leave out a friend would be blasphemy. 2 of these friends, however, will have a simple vent camera (à la pizzeria sim). 4 move through cameras, 4 stay in one place.

If anyone could say a fnaf fan game that has alot of cameras and makes it work, or just some advice, I would greatly appreciate it.

61


r/paydaytheheist•

This is just an angry rant, move on for better things FYI I play solo alot

I believe that this whole escape is horrid. You start inside the store, with all bags outside the store. Simple enough, small map and plenty of time to complete. But the bloody snipers.

When spawning, there are upwards of 5 snipers, making it dofficult to do anything outside. Along with the bags spawing in their sightlines, you have a scramble to get the bags safe inside. Maybe manageable with a group of 4, you know. Have everyone kill snipers first, have bag runners and constant lookout for snipers.

But solo this is impossible. You have a time constraint on leaving, and if you try to hunker down without grabbing

197

r/paydaytheheist•

We've (might have) all been their. Goat simulator ds 1 down. Second day. So close to the end that victory is tastable. BUT SUDDENLY a rogue curb completely stops your longfellow! And with no way to move it, you are doomed.

I have thought about it, and three solution have appeared to me:

  1. I have heard that you could reset vehicles. Anoying, shure, but is the most shurefire way to fix the problem. Having a mod bring that back would be superb!

  2. Shoving/pulling a vehicle in any direction. Could get the vehicle more stuck, would need 2-8 dedicated keys, and also would need to be modded, but would be ok to not reset all your problems.

  3. Now, I don't know much about the longfellow (or the

00


r/darksouls•

Serious question, what is the generally accepted meaning? I have heard it used to refer to difficulty/likelihood of death (Wikipedia, random Gamesradar dude, steam), Combat (You guys, previous knowledge), environmental storytelling (wiki again, can't be bothered to find more sources).

Main point: which one is most generally accepted?

332


r/Blasphemous•

How to exit

Blasphemous (Original)

Might sound dumb saying this, but is there a menu? It's not in the controls, and esc doesn't work, so is there one?

41



I was on grad, stairwell near the table stack, when I (rather stupidly) tried to knife a large group of zombies. This caused me to get lauched over the hord and a bit down the hallway. And that's it.

41