I've run five games of Teensyville using the No Greater Joy script, and good has won four of them. The one game that evil won was my first time running Teensyville where I accidentally broke the rules and gave the demon bluffs. My players are commenting that it's really hard to win as evil without bluffs, yet I haven't found much existing discussion on this idea.
Are there any general tips or strategies for the evil players I could pass on to my players? Is this a ST/game setup issue? Or do they simply need more experience bluffing and not being afraid to double-bluff by accident? I've not tried the Toymaker fabled, but seems like giving evil full info might swing things too far in the ot


