RascalJacque
u/RascalJacque
I recently began using PyGame as a fun side project in Python. Yesterday, I came across some documentation about the DirtyRectangle Animation technique and tried implementing it in a render method. I noticed that even though I was only supposed to be updating the section of the screen that fell under the rectangle, the entire screen would actually update which is unexpected behavior and seems to defeat the purpose.
Here is a simplified version of my original code that confused me. I am blitting three rectangles onto the top third of the screen but never updating that portion of the display, yet those rectangles appear when using `pygame.dis
###Troubleshooting Help:
Hello everyone, I built my computer not too long ago, and everything is running fine on it. My only issue has been the Operating System (Windows 10). I recently switched from OSX, so I should lead with the prerequisite that I have no previous knowledge of Windows.
To sum it up briefly, I want to move most of my applications to my HDD, while keeping a select few on my SSD. I have tried reinstalling, manually moving, attempting to use commands to force move applications, and even the built-in Windows 10 Application Move feature, but none of these have worked. Is there a simple way to bulk move select applications from my Program Files on my SSD to another Application
###Build Ready
(Obligatory yes I've read the rules...)
This is my first PC build, and I need some help looking over it to make sure I have everything:
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Used for: Gaming and Schoolwork
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Expected performance: 1080p @ 144hz so decent frame rate around there for most AAA titles
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Budget: ~$1000-$1500
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Country: United States
PCPartPicker part list / Price breakdown by merchant
| Type | Item | Price |
|---|---|---|
| CPU | Intel Core i5-6600K 3.5GHz Quad-Core Processor | $227.99 @ SuperBiiz |
| CPU Cooler | [CRYORI |
After watching the past two majors, I've noticed something that kinda irks me. In CS:GO, we have this unique thing with maps unlike most other major sports, so why are we doing BO1s on random maps? It seems that a lot of who gets in the Quarter Finals depends on what maps get drawn first. Sure, you can say that it doesn't happen often, but honestly, Gambit wouldn't have gotten through without some help with their map pool.
I think that for the next major there needs to be a change. Instead of doing a BO1, do a BO2 instead and have it be more of a pool play style. 2-0 gets you 3 points, 1-1 gives 1 point to each, and no points are given for an absolute loss. If we truly want to be unique and
I feel like with the Shapeways markup, overall expense of prototyping a puzzle, and 3d printing multiple stages of it that we should help out inventors. It shouldn't be an issue of money for some designers to be able to produce a new and unique puzzle. Of course, there will be some who point out that puzzle designers get paid for their product. But that is a giant if they get paid because often their puzzles don't get mass produced, and I would say that the iMaterialize or Shapeways model doesn't give them an extraordinary amount of money for the ten people that buy the $100+ puzzle.
Pro
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New Puzzles
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Perks to donating (Maybe...might be hard to come up with)
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Supporting Designer
###Build Help
Have you read the sidebar and rules? (Please do)
Yes
What is your intended use for this build? The more details the better.
I plan on doing everything from playing CPU heavy games (Kerbal Space Program) to playing games at 60 fps on highest/higher settings. I want to also be able to mod games without running out of RAM or memory. Also I might be doing some video rendering on the side so anything halfway decent in that field.
If gaming, what kind of performance are you looking for? (Screen resolution, FPS, game settings)
I would like to run at least a dual monitor setup, maybe three. I would also want to be able to