RedShft

u/RedShft


r/p4u•

I'm having a odd issue with performing the input of a super. Specifically with the DCQ forward motion. I use an arcade stick, that I've been using for a few months that has a square gate. I have been practicing in training mode with the input display on and I've been seeing that if I perform the DQC by scooping into the corners of the square on the stick even though the input is perfect and is fast enough the super doesn't come out. However, if I bypass the corner and just go from 2 to 6 the input is often missing the down forward or has some extra junk but it's far more likely that the super will come out.

I have not been able to figure out what I'm doing wrong. I feel that i'm probably pr

09

r/Fighters•

I recently got into playing Skullgirls on the PC and it's been a lot of fun so far. I haven't played a fighter in a long time (10-15 years) but I am very interested in learning right now. The problem is, if I play skullgirls for about an hour my hand starts to cramp and generally feel bad when I'm using my xbox 360 controller. At times it feels awkward trying to use my gamepad since the buttons are so small.

What fightsticks would you guys recommend for someone new to fighters?

321

r/cscareerquestions•

I just got word from a potential employer that they are inviting me for an on-site interview. This is the farthest I've gone in the interview process for a programming job. I've already taken a take-home engineering test (I'm not sure if there will be another one on-site), so they have a decent idea about my skills.

Should I be expecting another on-site test?

I decided, that even if there isn't another on-site test that I'm going to read up on a few subjects before hand.

I have about a week to prepare, any books I should read or subjects I should make sure I know?

I plan on reading "Programming Interviews Exposed". Is that a good choice?

Any advice for someone who hasn't had an on-si

46

r/cscareerquestions•

So far I'm fairly new as far as CS interviews go. I've had two so far. The first one where, the potential employer never got back to me or even answered my emails after the phone screen. The second where, I actually got past the phone screen, and took a take-home engineering test. It's been a week since I have taken the engineering test and haven't had a response to an email (which I sent 5 days ago) asking about the status of my application.

Is this normal? Why is it normal?

It feels like these employers don't respect me at all.

1632


r/gamedev•

Hey Guys, I'm brainstorming about the next project I wanted to do and I have come across the idea (since my artistic skills are poor) that it would be quite fun to create art procedurally. I have found a few resources (not to much though), this wikipedia page and this book. Does anyone have any other resources that cover procedural content generation for video games? Specifically, I'm interested in generating textures, 3d models and levels (much like rogue-likes do). I'm not looking for anything photo-realistic at all.

As far as textures and 3d models go, I'm not interested in gener

2426

r/cscareerquestions•

As the title says, I have a phone interview tomorrow for an engineer position for a video game company. This will be the third programmer phone interview I've had ever. I am fairly confident in my skills and experience. I also have a friend who works at the company, who I've also worked with. I'm hoping everything goes well. The phone interview is with two of their senior engineers, so it doesn't seem like there will be an HR screen.

Any advice would be highly appreciated.

Thanks.

26

r/cscareerquestions•

I've never had to prepare a code sample with my job applications before. I'm not entirely sure what is expected, there wasn't any indication of how long the sample should be or anything along those lines.

It does give a few things they are looking for, most notably correct use of data structures, class design, efficient, readable code.

What does a strong code sample contain? How long should it be? Any other advice?

14

r/gamedev•

I've never had to prepare a code sample with my job applications before. I'm not entirely sure what is expected, there wasn't any indication of how long the sample should be or anything along those lines.

It does give a few things they are looking for, most notably correct use of data structures, class design, efficient, readable code.

What does a strong code sample contain? How long should it be? Any other advice?

48

r/gamedev•

Is anyone developing an open-source game engine that I can contribute to? I've looked up a list of game engines, but I have not been able to find one that is more than just a rendering engine and not totally finished yet.

Specifically, I've looked at Irrlicht (looks nice but only provides graphics), Torque3D, and Panda3D. It seems like the only engine out of this bunch that I can contribute to is Irrlicht, but i'm not interested in graphics programming.

So, like the title says, is anyone developing an engine and accepting contributions?

2331

r/gamedev•

Right now I'm developing a third-person shooter and have run into a problem with my camera offset, the position where my weapon trace starts and the crosshair location. The problem I've run into is where it looks like I should be able to hit someone, because of my crosshair but I cannot because the barrel of my gun is behind the wall. I've run into similar issues in other third-person shooters I've played where the crosshair is deceptive in notifying the player that an enemy can be shot.

I've noticed how other games have dealt with this problem by starting the weapon trace from the middle of the screen or starting the weapon trace from the player's shoulder (on the arm with the trigger fin

517

r/GlobalOffensive•

I'm trying to find an old CS 1.6 video which had highlights of the history of 1.6. It was modeled after a basketball or football commerical (NBA/NFL) that did the same thing. It showed clips like Spawns almost 1v4 ninja defuse and another ninja defuse with a team boosting from b bombsite on nuke to defuse the bomb on bombsite a. I tried to search for a while but could not get the correct keywords to find the video.

If anyone could help me out I would appreciate it.

15

r/StreetFighter•

Hello, I'm really interesting in learning about SF4 from a competitive level. However, I really don't know much about it other than the little I've learned while playing way back when. Specifically, I'm interesting in how the moves that players can perform interacts with blocks and counters. I don't have much fighting game experience so I'm open to any information you can give me as well as articles, or videos about the subject. I'm trying to find as many videos from tournaments as possible to learn about the game.

32

r/gamedev•

Hey All, I'm looking into developing a game for iOS, and am looking for a bit of information about your experience dealing with the business side of releasing a game for iOS. I've developed several games as personal projects and am looking to develop my first commercial release. Specifically I'm looking to use the UDK to develop the game because that's where the vast majority of my experience is.

What is the mobile game market like?

What methods have you guys used to build a following behind your game?

I'm estimating that my cost for this game (besides the hefty time cost) would be around $200 - 300 minimum. This mainly consists of the Apple store fee, UDK license and the rest for a junk

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