Hey Everyone,
I’m looking for helping setup a Houdini script for a production pipeline at a small studio.
We build models from drone imagery and need to be able to create a point cloud that matches the exact model as well as detail from the high res textures. This is usually in the 10-40mil poly with at least 15 udim textures.
Our current workflow uses the standard model emission from vertex’s, but doesn’t hold up in detail when the GSD is 2mm per pixel. I set up a attr from map on the model with pop network, simming on UV and then using Ray/Voxel lookup to reproject it in correct 3d world space. I have an issue where the udims aren’t being respected.
I’m at the point where I don’t know

