Scan_Lee

u/Scan_Lee


r/Houdini•

Hey Everyone,

I’m looking for helping setup a Houdini script for a production pipeline at a small studio.

We build models from drone imagery and need to be able to create a point cloud that matches the exact model as well as detail from the high res textures. This is usually in the 10-40mil poly with at least 15 udim textures.

Our current workflow uses the standard model emission from vertex’s, but doesn’t hold up in detail when the GSD is 2mm per pixel. I set up a attr from map on the model with pop network, simming on UV and then using Ray/Voxel lookup to reproject it in correct 3d world space. I have an issue where the udims aren’t being respected.

I’m at the point where I don’t know

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r/photogrammetry•

Hey guys,

Is there anyone out there doing photogrammetry learning/experiemental content along with sources above a basic level? Basically, someone mentoring in the space with projects, along with theory discussion and access to their working files.

Full disclosure: Maybe you've seen me around giving advice, so I'm thinking of making one. I'm trying to gauge interest, as well as meet fellow geeks in the space.

Let me know your thoughts and what you'd like from a Patreon focused primarily on Photogrammetry, with a slight sprinkling of VFX.

Cheers, Scan Lee

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