TrackIR Support
When Arena Commander first released, it supported Occulus but not TrackIR. After a few weeks, CiG finally gave support for TrackIR in AC. I've stayed away from the game for a long time and recently reinstalled it to try out the solar system free roam. I noticed there were no options for TrackIR anymore in game.
Does anyone know or heard when CiG will support TrackIR in the solar system free roam? This is a major make it or break it thing for me to play the game. Manually having to move my character's head in game when I have a TrackIR just doesnt cut it for me.
Posted May 27, 2016, 7:36 PM UTC
It's definitely going to be supported, the initial implementation is supposed to be nothing like what's planned in the final thing. It's also listed under NaturalPoint's official support list, which is kind of a kick in the balls for people who are waiting for official implementation.
TrackIR can be used right now with a workaround. On top of this you need to tweak the controls for 2.4:
viewmovementsOP if you want to see someone using the TrackerIR workaround, look at some of HydroBIGBANG's past broadcasts. He's doing well with it.
https://www.twitch.tv/hydrobigbang/profile
Thanks. Have they said why they turned it off?
They didn't "turn it off" purposely. It used to work unintentionally and since then that has been broken. They never officially worked on supporting it yet.
Like fffuu_ said, it broke with 2.0 and Calix didn't know it was until it was reported in the Issue Council. Frustrating of course because it should be an easy thing to fix but nobody is doing it.
It's not an "easy" fix because the camera is now the player's eyes, so to implement TrackIR, they need to have controls move those parts of the player skeleton around in a realistic fashion. It would be a lot of work to make those movements look "right," so they're saving it for later.
I guess it depends on whether they plan to implement translation or not. For rotation it's easy because it's as simple as plugging the inputs into the head movements that are already in the game (which we all just use Freepie to do now).
But if, as the Naturalpoint listing suggests, CIG plan to have translational movements implemented I can agree that this will involve some complex animation rigging. Maybe in the end you'll be able to lean towards the dashboard and use the auxilliary controls, lean sideways to look at things obstructed by the canopy of your ship and lean out of cover incrementally (like ARMA's implementation of TrackIR)?
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they can't properly implement it till they are 100% with the character controller or they'd just have to keep going back and fixing it everytime they change something.,
sidenote: why is 'freelook' significantly faster than regular 'head look' ?
regular-look feels sluggish and heavy. Not clear on the reasoning behind the separate 'looks' - anyone care to explain why 'freelook' isn't the default?
It seems like this was resolved in PTU 2.4. Using TrackIR bound to the view controls is pretty much imperceptible from using the previous workaround with freelook now.