Ok so I'm about 20 hours deep in the game have been exploring a lot an I'm up to the start of chapter 6 an I've been seeing a lot of content creators post about the withering beast that spawns in Ch.5 around the ruins outskirts campsite but I cant get him to spawn an to add to this issue It feels weird but I have yet to have any rank 3 sprit stone for emma drop yet despite all the farm runs I've done at the campsite
Shadow1027
u/Shadow1027
Axels lv3 perk Jump Gate does not apply to previously placed nitro gates in the world haven't tested this in a live game but in the Firing range if you place a nitro gate prior to getting the perk the old ones will not give you the double jump only the newly placed gates will not sure if this is intended or minor bug but figured id share.
Like the title states I feel I've looked everywhere but still havent found it anybody seen it?
After Getting your Boat Travel west of Moonahan to the 3 islands in the water the long Island at the southern tip is where I hop off to fight Gold Golems & Gold digger's, Golems give about 3k gold after a kill and the Diggers give about 5K gold.
mid-game this spot is rather difficult so I recommend playing on Dracky mode to prevent any case of you dying since your damage will be low an also the Gold diggers have a tendency to run if you cant kill them in a few turns.
as you come back to this spot around early late game with better gear an higher levels Id also recommend getting a Golden Bamboo lance for 1-2 of your Heros from the Tombola stand in Dirkandor and a Gold ring from the stand in
Is anyone else annoyed with or dissatisfied with how the UR cost of card sets has when up an every new set of cards you always need like 9-15 UR or so to play any of it, an to add on to that issue Konami rarely wants to even limit or semi-limit URs recently? it feels like we have reached a point where any meaningful bans happen every 6 months-ish or so an even then its something tiny like with abyss dweller or just pointless like when they semi'ed Solemn, like we all know part of that reason is because they don't want to give back UR for the next inflated set they release because less pulls means less money you have to give to them for gems if you want to play but didnt save or get lucky wit
So one of the last weapons I need for completions sake is Li Jiao's Fang when I looked it up online you have to beat a boss close to endgame then go back to the boatman at ferry Overlook an he will give it to you, My question is If I choose to answer the Riddle door at Tang Emperor's Palace Correctly an get the Benediction instead will that break his questline an cause him to be missing when I reach the Ferry Overlook if anyone knows I would deeply Appreciate it if you could tell me if this is a mandatory meeting to make him move there.
Am I miss-understanding the skill or something? it states "while at above 50% Madness, the Skyborn Might cost of casting Echo-type Spells is reduced by 1 Stack" which would Imply every spelled Named Echo of whatever that you usually get from bosses cost One less Skyborn Might to Cast so why does it not work on spells like Echo of Dhutanga or Echo of the Bo Magus? when I cast those at Max Madness It still cost 1 & 3 might respectively? Is there something Im missing?
So I was reading over Charms effect an the card states "you randomly choose 1 face down card in your opp ED an if It can be Sp.sum you can summon it but its effects cant be activated that turn but if it cant you banish it" my question is what qualifies as an appropriate target to be summoned? do they mean generic cards like monsters with no specific materials or what? because every card in the ED needs to be Sp.sum at some point and unless the card specifies it needs to be summoned a specific way anything should be up for garbs no?
I've seen a post a while back that suggested the Idea of limiting the number of Sp.sum a player can do an while I understand people are against it at first glance due to how it would affect combo heavy decks, I cant help but feel there may be some merit to the idea due to the fact that there are limitations all thru out the game from the number of S/T zones to the number of Field spells you can have on the field at any given time even the hand size limit is locked unless you use a specific card that hardly gets play in modern times.
the extra deck is locked to 15 cards Max, the Main deck is locked to 40-60 cards no more or less outside of these values, even your normal sum/set are locked to
Hope the Devs read the Reddit for feedback as well but as the title states can we get a patch to buff the lumina drops from the gestral merchant in Renoir's Drafts as someone who wants to build a cracked OP team the time it takes to even farm 30 lumina off this guy is a bit much when you consider how much endgame pictos start to cost to equip them all an it doesn't have to be a huge buff like even upping the drop rate to like 5 per fight would be ok, but 1 an sometimes 2 every now an then is slow af.
like the title says why are so many people against it? most of the time the typical response I hear is that people don't like it cause it dumbs the game down or over simplifies it.
my personal Opinion on that is that people have to be grossly exaggerating that because hitting your 1-2-3 basic combo does not require a College degree also the fundamental way PC players go about setting up a hot bar is vastly different from how a Controller player has to do their hot bar.
Controller players are forced to use the Cross/X bar thing to even be slightly proficient without mods by the time you actually get a functioning bar together to take into high end raids it feels more like a bop it that any
I just spent a whole hour an a half trying to do simple daily's. where all I had to do was Sp.sum 3 monsters that were either Fusion/Pendulum/Link an Sp.sum a total of 5 times every duel where I lost the coin toss I scooped because I have to sit thru another 6-8min fiendsmith turn an every duel where I win an go first I either get hand-trapped into hell or God forbid I can actually start a combo an they scoop, like the game is just not fun, in the past 2 weeks I've spent more time watching people play than being able to play myself period.
I want to start by saying I'm totally fine with a low powered event compared to the usual ladder and I was originally going to play floo even with the empen hit, but after looking over the forbidden list why is the Floo quick play spell banned when empen the only card in floo that can search a spell is already banned but Swallow's Cowrie is allowed when the only 2 decks that will use it is Floo and Raidraptor which also got gutted? also why is Solemn Judgement banned but Iron thunder allowed?
Mind you these cards dont flat out kill decks but just seems like they went out of their way to ban some cards that have alternatives that just so happen to be UR so if you dont have the alternative ve
As a yugi boomer I Picked up YGO again when master duel first launched an over the past 2 going on 3 years I've relearned the game, enjoyed the ups an downs taken brakes came back an I thought I'd seen it all when people were building boards with more negates/disruption than the other player had cards in their hand but In light of Cards like Tenpai and gimmick puppet shutting off interaction with their card effects it got me thinking how much is too much or enough?
I've noticed a lot of long time YGO players have this almost Stockholm syndrome like effect with konami and the game in general where no matter how bad things get card Design/Format wise they will defend it with their dying breat
I think its funny they added that 2025 bundle with the 30 master packs just 1 week befor the mulcharmy's hit like anybody with a working frontal lobe is going to spend they money on master packs with some icons an a banner lol