I'm not really sure how its possible, but almost every update to the desktop version of the site is worse than the previous. Anyone else?
ShiftDota
u/ShiftDota
After 2 years of game dev as hobby, I finally published playable game!!
It's a small game I made solo in 48 hours (+post game jam update) inspired by Overcooked, but in the theme of medieval platformer, where you have to find and gather materials to craft equipment for customers until time runs out.
I'm looking for some feedback on these things specifically, but I'll take anything;
- is the game fun and is it worth expanding
- was it lacking something
- what I could have done better
Hey!
I'm fairly new to animating and have been doing it for a few months now.
I decide make my own characters animations for my game project, but I can't quite put my finger on why this animation in specific looks so stiff when the character is facing a specific direction.
This is supposed to be a light run/jog for a character, who is easy going and a showoff.
I'm quite happy with the the way it looks when the character is facing any direction except south, any critique is welcome.
I'm tend to be a bit of a perfectionist when it comes to learning new things, so let me know if I'm splitting hairs and it doesn't look as bad as I think it does.
Is there any explanation why some of the top ranked arena player are level 20~ and several timers weaker than people at lower rank?
I can understand hiding your party, but I can't comprehend how a level 20 account beats a level 75.
TIL You can dodge gauntlet in draft and prevent other team from playing it that day
I see ruiners / people who afk and destroy items frequently. Why do I have to risk having them in my team until I actually have them in my team to avoid them? (This is 7k+ so its not unlikely they are in my next game)
Picked up Maplestory (again) and looking for people who play on EU Reboot servers

