Our goal is for everyone in our party to earn their wings.
We'd also be up for running earlier extremes to practice playing together as well as earning some mounts others are still missing.
We don't tolerate harassment or disrespect between our players. Ideally, we'd like to find friends we work well with and can continue playing with for other content.
Current Composition:
Healer - SGE/AST
DPS - RPR/RDM
DPS -
Flex - GNB/SGE/RDM/VPR/MCH
Roles Recruiting:
Tank
Tank
Healer
DPS
DPS
Schedule:
A majority of us are Central time zone and our best day for meet ups looks like Saturdays.
Most of us have busy work weeks so our only time commitment is at least a few hours on the weekend
Brand new linkshell group up and running. Starting small but hoping to grow and find more players wanting to game together.
Looking forward to anyone interested in running the daily roulettes, need help with other content like raids or trials, or meeting up on the weekends and burning through some treasure maps. At least one of us is online every afternoon and looking to run something or help someone out.
We’re happy to help you with:
• Leveling different jobs
• Learning a new role
• Working on crafting/gathering
• Running dungeons, trials, raids
• Farming mounts/minions/glamour/FATEs/relics/cards
• Grouping up for maps/hunts/PotD/HoH/
We created a Free Company in August 2021 but haven’t done any recruiting until now. We wanted to start with a proper foundation first so our priority has been to get caught up with the story (since we hadn’t played since the start of Heavensward) and we wanted the option of a Free Company estate. Now that we’re caught up with the MSQ and have quite a bit of gil stashed away for a Free Company house in Ishgard (fingers crossed), we want to recruit new players looking for a friendly community.
**We’re essentially a Free Company focused on new/returning players working to progress the story, find like minded players to group up with, or just
Back when the obstacle course for the dojo was first introduced I used it to teach newer players to move around. It was a great tool for that purpose. The new movement system has made movement much simpler while rendering the obstacle course significantly less useful. I have no issue with this and actually think it's a great improvement and I know that a new design for the obstacle course is a possibility.
That being said, what are your thoughts on a new dojo room designed for void parkour training? A timed gate at the end with lasers and traps to navigate at high speeds? The two main foundations for the design are either one large prebuilt room similar to how the obstacle course is built o
Does anyone know if you can build a room (ex. a Reactor) exactly one floor above or below the obstacle course?
I'm working on rebuilding my clan dojo from the warped monstrosity that it currently is and am trying to preplan the construction so everything fits nicely. My only concern is how the larger clan halls and obstacle course(s) may block rooms on neighboring floors.
So some of my newer Tenno in training have apparently taken quite a liking to Warframe and, although they only started a few days ago, they are already trying to access Uranus but have run into a snag. They need an Archwing. I didn't understand the issue myself until joining their mission to acquire the Odonata Systems and experiencing the lack of Excavator spawns. Relogging or refreshing the quest tracker does not help and another person I am helping is having the exact same issue.
Anyone have any experience with this bug?
-I've searched for any Archwing posts in the last month regarding this with little success.
What are you guys and gals thoughts on stealth since Deception was removed?
Personally, I loved being able to endlessly stealth a Grineer ship and just pop the objective and leave whenever I wanted. Stealth killing a few hundred Grineer with my dagger was my zen time.
Since Deception was removed and enemy respawn became non existent outside of Defense, Survival, Interception, and Excavation (Where can't be stealth killed. Stunned and killed with a finisher yes but it's not the same), it feels like the whole point of the stealth multiplier has fallen flat. My normally entertaining dance of cloak and dagger has now left we wanting.
I understand one of the main issues with the old setup chan