A shot first.
Spiderbubble
u/Spiderbubble
I made a Breton with the Atronach sign and realized after playing a bit that I am still regenerating Magicka. What’s going on and how do I fix this? It feels extra unfair to get all the benefits of this already powerful sign with no down side.
I looked around and I never found a clear answer. How much experience do we need for a level up, and how many Major skills need to increase for a level, and how many Minor skills need to increase for a level? Does it scale up as you level or is it always a set amount?
He doesn’t want the crypt tonight.
I am a dad. I have a baby boy to change. I go into the men’s bathroom. NO CHANGING TABLE. Guess where the changing table is? The women’s bathroom.
So what, men can’t change their babies? That’s a woman’s job?
I’ve gone into the women’s bathroom to change my baby boy before. I shouldn’t have to do that. Luckily I live in a pretty progressive place so people are understanding but this is sexism that hurts every parent.
Mine is Pancake and she’s the best.
Hey all, just got into Godot and C# coming from years of Python/Java/CPP, and have been messing around with making a basic Scrabble to learn the ropes. All I want to do is let the player write a word using the tiles they're given. So far, I have the following:
(Note I'm using C#)
- I have a BoxContainer (The player's hand), and they have 7 instances of "LetterTile" in their hand.
- A "WordBuffer" which will create the word they are trying to write by appending letters as they click on tiles.
- A "Submit" button which will submit the WordBuffer's value to the dictionary API to check if the word is valid. If valid, the player is given WordBuffer.size number of new letters.
- A "Re
Hey all, I just started my second NG+0 run using the item randomizer, and it seems to me that there are still definitely "tiers" of randomness involved when it comes to the randomized item pickups. Namely, early game items tend to stay in the early game, late game items tend to stay in the late game. I also noticed that each area that would have a Saintly Quintessence/Chisel has one guaranteed somewhere in that zone.
Last thing is that with the randomized enemies enabled, it also seems like the harder enemies (Ruiners, Skinstealers, Abiding Defenders, etc) have higher quality drops, and drop items more frequently than weaker monsters.
Anyway, has anyone else noticed these things happening,
Hey all, I realize that spamming DF/DP SM ad-nauseum is kind of the best way to get Frags, but they get kind of repetitive and there's not always groups for them. I play 4 toons and multiple roles on them, so I need a ton of Tech Frags to get my first set of Legendary Implants up to 340 and then even more to buy and upgrade the rest.
Is there a reliable source of getting them solo that I can do while I am queued up for Warzones/Arenas/Flashpoints (which also give Frags) so I can double dip? I tried doing some Onderon dailies but that seemed pretty slow.
If it is a daily or heroic source, do you have a route that optimizes them?
I remember the amazing death animations in Jedi Outcast and Jedi Academy fondly. Meanwhile this super high budget game has one single animation? Why?
I’d expect at least a few to mix it up. Seeing eight dead players in the same pose just looks so awkward.
This resource seems like it's almost pointless. I have hundreds and it costs a measly 3 to run a single Pit. I've ran quite a few Pits and the number I own just keeps going up. I will never run out.
At this point, why even have this resource? Just let us run the pit whenever we want.
Has anybody noticed this? The amount of circles you need to dodge that CC you (Freeze, Terror, etc) seems to have gone way up. It's gone from "barely need to worry about it" to "wow this is just everywhere now". I think they overdid it a bit...
I love Souls likes. I’ve played a bunch and I really enjoy them. But Elden Ring soured my tastes heavily with its open world and “fuck the player” boss designs. I’m talking input reading, delayed attacks, double digit combos, and crazy one shot mechanics.
I recently tried out Black Myth Wukong and I realized: I hate this. I hate having to dodge fifteen times to get some hits in. I hate bosses that curb your progress so much that hours are spent on the same repetitive boss fight.
I like incremental progress. It’s really hard to get stuck on a boss in early souls games. Either you beat it in a few tries or you have an out (like a summon) to get it over with and move on. If a boss isn’t enj
