Steelpoint

u/Steelpoint


r/TheyAreBillions•

I appreciate this is more just a fantasy/wish post but after replaying the campaign and restarting on 800% apoc I really feel the tech tree concept is a great idea that I feel could've been used for more than just the campaign.

Imagine a more long-form alternative gamemode, a "career mode" where you start from tech level zero and have to upgrade your tech as you win survival rounds?

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In this example the player selects one of several randomly presented survival maps that are offered that you must play one of them. Perhaps each map has a random positive and/or negative modifier (50% more food from Fishing Cottages but there are guaranteed to be venoms in all swarm waves). Maps

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r/HadesStar•

I like DN and the changes it has brought to the game, for the most part. But my main grevience with the game is that there's no real way for me to sink a lot of time into the game. Due to hydro constraints, you realistically will only play two or so red stars, and at minimum three blue stars.

You can play a infinite amount of blue stars, and while I do enjoy blue stars, I find red stars more interesting.

I simply miss being able to play a lot of red stars with careful hydro management. If there was some gamemode or alt mode where you could replay red stars for only a much, much, smaller reward, I'd be very happy.

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r/HelluvaBoss•

I want to present my theory that the show may establish a situation wherein Octavia is going to choose to side with Stella and place the blame on her family's divorce and subsequent disintegration squarely on Stolas (and Blitzo by extension). This will likely occur due to Stella, aided by Andrealphus, twisting Octavia's limited view of events to paint Stolas as being at complete fault for all her families' troubles while exonerating Stella.

Following the latest episode, and the statement given by Andrealphus that they need to think of an alternative plan regarding how to deal with Stolas due to Octavia being set to inherit Stolas' power and position if he dies, I've started thinking that t

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I'm not one to make these kinds of posts so forgive any errors. I've compiled a small list of notable information I'm speculating on in this post, mostly pertaining to who the G-Man is, where he's standing and information about the pitfalls expedition. All from the latest video.

I reference images in this list

Any number noted in a bracket is me referencing an image (EG: [1], [2], etc)

Identity of the G-Man (Man with black suit)

Comparing his appearance in 'Report [1] with a community post Kane made [2], we can safely assume his name is Anthony Dawkins. Close observation of both images

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r/PhoenixPoint•

One of my pet peeves with the Ancient Resources in Phoenix Point is the fact the game makes no effort to display to the player where the locations are on the map once you have discovered them, forcing you to have to remember where they are from memory. There is not even a dropdown box.

So I created a basic Google Docs spreadsheet for the task, which can let you write down in a quick to access format where each site is, and if you have it under your control.

Here's a imgur link to my spreadsheet from my current game.

I decided to share a link to it in case anyone else wanted to have a copy for their own game.

It would be nice if the developers added something

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r/rotp•

I never played the original MOO or any of its successor games, in spite of that I've kept a close eye on ROTP for a while and have been playing it quite a bit in recent weeks.

After getting myself in bad situations playing on the Hard and higher difficulties I toned it down to Normal difficulty for my first long term game. 100 stars, Star Field 6 AI on Modnar playing as the Humans (since I am always drawn to playing as Humans in sci-fi settings).

I found the intro Human text to be eloquent and well written, but ultimately it all seemed to just be fluff. Aegis? Unrest? Other leaders? Interesting concepts, and I love lore and backstory, but ultimately it's all just to set the stage.

I sp

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r/enlistedgame•

At the current stage of the game there are two campaigns, Normandy and Moscow. There is the expectation of two more campaigns to be added in the future, and the possibility of even more campaigns later on down the road.

Furthermore, progression is tied to a single faction in a single campaign, playing as the Allies in Normandy will not progress the Allies in Moscow, same as for the Axis.

Every part of the progression system of the game heavily incentivises the player to stick with one faction, in one campaign.

  • Campaign XP progression, even with a premium account, is slow enough to encourage a player to stay with a single faction to unlock their higher tier squads/equipment/vehicles i
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r/pathologic•

I have recently completed my play through of Pathologic 2 on the intended difficulty, and at the end of it all, despite my great enjoyment of the game I personally found the game became, just, too easy towards the end of it all.

To give context, this was technically my second playthrough of the game, however my first attempt ended midway through Day 9 when I bought a new computer, and failed to realise the game did not support steam cloud saves and thus I lost my original playthrough. However, my original playthrough was going just as well as my second playthrough.

By the end of the game, I had managed to save every single character, no one had died or succumbed to infection by the end, my

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r/PhoenixPoint•

I've come to enjoy Phoenix Project, despite its faults. In my time I've started to compile a small list of features I'd love to eventually see make their way into the game at some point, this list just encompasses (mostly) small features I think would, overall, improve the game experience.

GEOSCAPE

  • Some form of auto exploration, either a blanket 'auto explore until you can't' or something more restrictive such as being able to order a ship to only auto explore an area that has been scanned via the area scanner.

  • Ability to setup automatic manufacturing orders. Let us be able to set a system where I can tell my bases to automatically produce an item up to a certain limit, so I cou

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r/PhoenixPoint•

This is a highly subjective opinion, but one of my biggest pet peeves with Phoenix Point is the perceived loss of your own factions identity.

Quickly, we discover that the other major factions equipment are just better compared to Phoenix Project's equipment. Their ships are either faster or bigger, their armour confers better stats, their weapons either hit harder or aim better.

My disappointment is how we quickly discard our unique appearance to just become New Jericho-lite.


I should stress I do not dislike the mechanic of stealing and reverse engineering other factions tech for ourselves, I find it a unique spin on the XCOM formula to a degree. But I wish we

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r/PhoenixPoint•

Sirens are a major impediment to my enjoyment of the game, whenever one appears on any mission, which has become far more common, I feel like quitting.

For the unaware, Sirens are what I would describe the 'chryssalid' or the 'brainsucker' of Phoenix Point. They are heavily armoured, have a very powerful melee attack, but also have the ability to mind control any Human unit.

My issues with the Siren are the following.

  • Sirens can mind control up to three of your Soldiers, meaning you could lose half your team in one or two turns. Having a Siren run out of the dark and steal two of your soldiers is pain.
  • Their mind control is not tied to any of their body parts, you can't shoot some
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