ToastyPyre
u/ToastyPyre
With Echo becoming the 17th Damage hero, the role imbalance is becoming more of an issue. Many are worried that the DPS queues will be longer, and that there are more Damage heroes than tanks and Supports combined.
It seems it will be a while before we get more heroes, and even longer until the roles are close to being even. A quicker solution would be moving Damage heroes to the Tank and Support roles (in the same way Symmetra was moved from Support to Damage).
What Damage heroes could you see in other roles, and what would need to be changed for that to happen?
New details and screenshots of Synaptic Drive released (new game by Custom Robo Director)
imgur.com/gallery/Bf3UdkuI don't care about the exp, but it's annoying that you can be winning so much that the game kicks you out and pretends the game didn't happen.
Seems like poor design, and doesn't feel good from a player perspective.
How is this still a thing. The deathmatch was almost finished, it was 5 minutes in, and then 2 people left. Entire deathmatch canceled.
WHY? It's not like there are teammates who are being negatively effected by leavers. It makes no sense.
Please blizzard. No reinstancing in deathmatch.
https://imgur.com/gallery/603KpYu
They each have art for their meka's, as well as codenames next to their real names (like D.Va).
Interesting detail, the borders around their portraits look like the player borders from beta.
Deathmatch can reinstance at anytime. Which mean that you can be on 19 kills, and lower kills players leaving can force reinstancing.
Why? I can't think of a single reason why deathmatch should ever reinstance. The mechanic is there for when teammates leave causing an unfair game. Deathmatch has no teammates.
Can we please remove reinstancing from deathmatch, or at least after the first minute of the game.
I've seen a lot of people angry at Blizzard for the recent series of changes to Mercy, and I want to provide some context.
Every iteration of Mercy has been based on popular community feedback (or at least, the loudest feedback).
- In the beginning, was an ultimate. A lot of complaints were levelled at Mercy's hide and res, as well as her lack of an E ability. So Blizzard reworked her based on this
