Viaticun

u/Viaticun


r/fo76•

I am one of those that actually does understand many of the limitations on this game, so I do understand why most allies wouldn't work. Shelters are an instance, and as such, if no player is within, everything in a shelter is treated as if it was in a stored status, which is why we can't have crops, water pumps, etc... When allies are in a stored state, it breaks their quests. Ok, that I understand. But, we do have allies that only provide buffs, and from my limited experience, the buffs don't go away when they are stored. So, that means they could "technically" allow these allies to be placed in shelters. And, because they are in a stored state most of the time, I don't see a reason w

3914

r/fo76•

The whole mentality behind a bloodied build is the high risk...... yet with the upcoming update, the event is protected from being irradiated? how is this supposed to make sense? its bad enough that this is the least irradiated version of fallout, now you are gimping the only radiation factor in game?

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EDIT: not a bash on bloodied builds, but honestly the "risk factor" was the only thing that i felt balanced the build.

EDIT2: https://youtu.be/dwWKjMWAFfw PTS, January

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r/fo76•

Dont forget to claim your rewards before the maintenance starts.......

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EDIT: i only posted this because i know the first season i played, i didnt claim everything and missed out on them (mostly consumables, a few atoms), and the end of last season there were quite a few posts of people not claiming all the rewards before maintenance.

4217

r/fo76•

Consequences for your actions..... I want the karma/rep system to actually mean something besides being gatekeepers to tiers of plans. You wanna loot an area occupied by a faction, it should come with a consequence. Roll up on some settlers/raiders and decide to just murder them? Then they should start becoming more hostile.

Bring back consequences for not eating/drinking. Starvation is a health issue, you should not be able to go days/weeks/months without eating or drinking.

Constant irradiated zones... How is it that there's more irradiated zones further in the future?

Mobs that will actually bring back the fear factor. I have yet in this game come across any mob that gave me

04

r/fo76•

I've done 40 fasnacht events on my main trying to get old man winter helm. Ive gotten nothing but crap masks which i dropped on the spot. Switch to my alt and get a demon mask on first run (congrats to whoever picked it up) and the old man helm on second run..... on a character i dont ever plan on putting in PA....

25

r/fo76•

As long as the master of ceremonies goes through the whole route, the event will still finish. Of course this means you need more people near the bots, since the mutants will spawn closer to them.

138

r/fo76•

for special events like faschnacht, meat week, etc... they should have a pop up asking if the player wants to join the event if they are in the area, if they dont click yes within a certain time, they should not get rewards.

033

r/fo76•

Which would be better in the long run? I'm assuming explosive would be better for tagging during certain events, but for regular playthrough, I'm thinking plasma.

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EDIT: i dont remember, but was there also a cryo addition? and if there is, is it worth it?

38

r/fo76•

Bethesda seems to have this issue of adding items into the game that so outclasses everything else in its class, they become must haves.

Gauss shotgun - there isn't any other shotgun that even holds a candle to it

SS and BoS - these are the "top tier" end game armors, hands down.

And I'm pretty sure you guys know the rest of the list. But the question is why? Why make items that are so much better than any in game, that it basically becomes the "no brainer" choice?

Look at the different Power Armors. Yes, there's quite a variety, and the newer ones seem to be quite good. But, they don't make every other power armor in game non viable. Yes they provide better stats, but because all pow

034

r/fo76•

Honestly trying to remember if fixers dropped naturally with legendary effects on them before the legendary crafting update... But my real question is, why can't we add legendary effects to the other unique weapons? Like I have the 10mm smg that has the fire effect, but don't really use it because I have other smgs that dropped with legendary effects. Am I the only one that would like to see these get a little love? Like I wouldn't mind trying to roll for a quad fancy shotgun, etc...

02

r/fo76PTS•

SBQ and Earle event "bug"

Invaders From Beyond // Discussion

I know it says in the dev notes that this was never supposed to be an intended side effect. And I get it. But, in the grand scheme of things, this "bug" has actually kept your playerbase somewhat pacified. You are taking away an aspect of the game that actually keeps your players logged in and engaged. Taking this "bug" away without implementing something in its place (trust me, a 2 week event won't be enough), will just push players away. Just my 2 caps.

206

r/fo76•

Join a public group for +1 int, but play solo through all the main quests until lvl 45+. Yes, there's loot and XP sharing, but quest completion has to be done on a player by player basis, so not really worthwhile. As far as quests go, just do the ones on the main tab for the first 45 levels. Most quest rewards and loot should be enough to keep you going forward without too much investment. Try to go melee for as long as possible so you can start stockpiling ammo. Loot everything, scrap weapons you actually want to focus on, sell everything else. Learn healing salve and craft those, store stims for later in game. Keep all thrown explosives, use these in events for tagging purposes.

136


r/fo76•

Apparently Bethesda doesn't want to buy our ammo back. But with the recent update, it seems they don't want us to sell them in our vendors either. So anyone starting to use that darn converter more?

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