Wiseli

u/Wiseli


r/MagicArena•

Has anybody else tried to make [[Cemetery Tampering]] work? Feels like it's the worst one of all the five Hideaway cards. Or maybe I didn't had the right approach. I mostly tried golgari decks with lots of mill and some big creatures. Would be interested what you guys think about this card and how to build decks around it.

110

r/DotA2•

This year >!3/4!< teams from the Upper Bracket lost their first bo3 in the Lower Bracket. >!Secret's games were super close, too.!< I looked through the other TI's and last year was definitly and exception. Here are the other TI's

  • TI8 - 0/7 UB teams lost
  • TI7 - 5/7 " " "
  • TI6 - 6/7 " " "
  • TI5 - 5/7 " " "
  • TI4 - 1/3 " " "
  • TI3 - 2/7 " " "
  • TI2 - 4/7 " " "
  • TI1 - 3/7 UB teams lost
07

r/DotA2•

Since 7.20 it doesn't feels right that Veil of Discord gives so much int, even though the components don't have that much.

What would you guys say if instead of the recipe Veil of Discord requires a Sage's Mask and a Robe of the Magi. This would increase the cost by 75 gold. The int which the item gives could be reduced by ~5 and mana regen of ~1 could be added, giving Veil buyers more sustain for farming/fighting.

Summary:

Components: Helm of Iron Will; Crown; Sage's Mask; Robe of the Magi

Stats: 6 Agi/Str/Armor/health-regen; 10 Int; 1 mana-regen

12


r/TrueDoTA2•

Has anyone tried Meteor Hammer on WR? For solo offlane/support/utility WR. I always forget the new items, so i never tried it. I am just theory crafting here.

Pros:

  • WR has a build in setup

  • Better Splitpush/Tower-damage

  • Good manaregen (1.5)

  • Farming item (more waveclear, more farm)

Cons:

  • contributes nothing to her rightclick-damage

  • Dead end item

I can imagine that you can Splipush way better (serious tower damage) and catching WR is always kind of anyoing. You can even Power shot urself through the trees to get near the tower. I mostly build forcestaff, when i am playing utility WR, but this could be an option.

13




r/DotA2•

Firestorm

Cooldown: 14 -> 12

Burn Damage:

Damage per second: 5/10/15/20

changed to

Max health as Damage per Second: 0.75%/1.5%/2.25%/3%

Atrophy Aura

Rescaled attack damage bonus duration from 25/40/55/70 to 30/40/50/60

Dark Rift

Cooldown: 130 -> 130/120/110

21

r/DotA2•

The new SpringCleaning Update (2016) uses the same web page as the old SpringCleaning Update (2014). This means you cannot get access to the old SpringCleaning Update (2014).

For people like me, who enjoy to review the old and well done Update Web Pages, it´s rly sad :(

Even on this page: http://blog.dota2.com/ On the right half you can choose the older updates, but the old Spring Cleaning links you to http://www.dota2.com/springcleaning/

Edit:

Actually the old version still exists http://www.dota2.com/springcleaning2014/ , but neither http://blog.dota2.com/ nor http://blog.dota2.c

86

r/DotA2•

SS has many strong aspects:

  • long range initation

  • mobile, dodge stuns, ...

  • farming/catch up capability

the problem with SS is, even if u gank him many times before he gets lvl 6, he will still catch up in the jungle. So my idea is to nerf his farming capability, especially in his early game.

Static Remnant

  • CD: 3.5 s -> 7/6/5/4 s

Overload

  • remove Aoe Dmg

  • ms slow 80% -> 40/50/60/70

  • as slow 50% -> 40/50/60/70

Justification

  • Static Remnant is now his (aoe) farming skill and needs to be leveled up for faster farming. Also nerfing his laning slightly.

  • Overload is now his fighting skill. No Aoe dmg anymore. But needs to be leveled u

030


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