Xe_OS

u/Xe_OS


r/PathOfExile2•

Wildwood map generation

So I entered a unique map (viridian wildwood) and it put me in a locked area, separated from the rest of the map... wtf am I supposed to do? Is there a hidden mechanic? I tried looking up the wiki but it does not seem to mention a way to get out of this initial part

14

r/RocketLeague•

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https://preview.redd.it/wwvkt29a7hp91.png?width=1920&format=png&auto=webp&s=42fc2cc81211ccae36a56858f78dc11686880b51

Hi all,

Welcome to another instalment of Feedback Friday!

The r/RocketLeague moderator team has teamed up with Psyonix to gather valuable feedback from the community, and we’ll be doing these threads every other Friday.

This week, we’d like to get your thoughts and opinions on Cars you’d like to see in Rocket League!

This is probably the most important competitive decision in your entire Rocket League career… What car will you drive? We’ve seen many suggestions in this subreddit before, so bring those ideas here!

[Cars](https://preview.

78243


r/godot•

Hi,

I am currently creating a few low-poly assets in Blender to import in my Godot game, but I encountered some unexpected behaviors in the process.

Here are the images for reference: https://imgur.com/a/rJRuTlg

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In the first image, we can see that the initial import to Godot works fine overall (not too much difference in colors, acceptable)... at least with the default world environment settings. As soon as I transfer the model to my main scene, that uses a custom world environment (just to have a black background), there is a weird pink-ish/red_ish shadeing that appears. My directional light is purely white so it should not give it this shade

21

r/godot•

Heyo everyone!

I am currently making a prototype for a game and I'm working on the map generation and its iteraction with the user. The map is made of tiles that I generate at runtime and looks like this:

https://imgur.com/a/gq4Kd0e

Now what I'd like to do is to change the color of the tile I'm currently hovering with my mouse. Honestly, I could do the math to translate mouse absolute coordinates to coordinates on my grid, but I felt like this would be slightly annoying and pretty dirty. I assume here the best solution is to use a raycast that would point from the camera to the mouse direction and check for collisions to detect which tile I'm hovering.

Look

53

r/RocketLeague•

So there is this guy (that I will not name because of the subreddit rules) at very high casual MMR (around 2900-3000) that will almost always play against his team. And he's been doing this for quite some time now.

If you are unfamiliar with casual, you might wonder how he is still so high MMR if he loses every game... well, because he plays against his own team, his mate will leave most likely, and the casual MMR works in a way that if your mate leaves, you won't lose MMR at the end of the match.

Of course this guy is being reported for his behavior in basically every game and yet, he is still there... wtf can we do to get rid of this pest? There aren't that many people at this elo, and

12

r/unrealengine•

Hello!

I have already seen some posts in forums/reddit talking about this problem (from years ago), but I didn't find any useful answers (usually people just tell to not use orthographic).

Here is what the problem looks like:

https://imgur.com/Aex9uIg

As you can see, in the editor view the planes have different colors (the materials are extremely simple, it's just a base color with max roughness). There is also a rock that is a megascan asset that I imported to see if it was doing the same thing in the orthographic view.

And indeed, everything renders in a uniform grey color and I was wondering... why? The project itself is the simplest you could imagine,

01