
Yeach
u/Yeach

After Leduc the speed limit is now 120kph… I’m thinking I’ll get to Calgary in less time.
And then I was sad when it ended after 50km or so :(
Wonder if there is gameplay where at the beginning of the battle you know what chassis you are facing but not the variant; you only really find out when they start firing their weapons.
I am considering doing this mod for my next HBS playthrough where the names of the mechs are known but no attached variant name.
You can only find out what loadout they have after engaging or sensor lock-on.
TROs somewhat notorious for misprinting/interpretting or had changes in mech construction compared to the actual MUL loadout. Here are some examples (from TRO3025 1st edition):
Spider: "One version supports only a single Aberdovey medium lasers and TWO Arkum lasers mounted on each of its arms. This is used primarily in Davion-controlled space." SDR-5D. One (official) vs two (unofficial) flamers.
Cicada: "Of these, one was not equipped with the small laser system but carried TWO Hotseat Flamers and One carried a Donal PPC on the center torso and two Speery/browning machine guns". One (official) vs two (unofficial) flamers for CDA-2B and centerline PPC for CDA-3C
Exterminator:
Some common mechs are missing a House variant;
For example, the WHR-6R Warhammer has a variants for 3 of 5 houses; Davion, Kurita, Marik but missing a Liao and Steiner variant.
The MAD-3R Marauder has a varaint for 3 of 5 houses Davion, Liao and Kurita but missing a Kurita and Steiner variant. The following variants in the spreadsheet are to fill in the missing variants.
Here are some highlights.
Marik LCT-1MM Locust; Tonnage: 20 tons Movement: 8/12/0; Armor: 64 pts (4.0 ton); Weapons: 1x Medium Laser, 4x Small Laser
Steiner WVR-6S Wolverine: Tonnage: 55 tons Movement: 5/8/5; Armor: 152 pts (9.5 ton); Weapons: 1x Medium Laser, 1x SRM6, 1x PPC (common AC5 to PPC swap)
Kurita TDR-5SK T
[Then make your way across to all star systems to look fo
Ronin; Gotta Catch Them All or Change the "DefaultRoninHiringChance" variable for higher chance to hire ronin mechwarriors (default is 0.08 or 8% chance)
reddit.com/gallery/1i8psfpOkay so I made the Mechwarriors of Mechcommander mod for HBS Battletech https://www.nexusmods.com/battletech/mods/734
I'm working on my 2nd mod to add the 2nd set, Mechcommander2 Mechwarriors.
However, there are no descriptions for the mechwarriors like MCG.
So I made some. I like some feedback on the descriptions.
This one -> Mechcommander2 Mechwarrior Excel
Okay so I made the Mechwarriors of Mechcommander mod for HBS Battletech https://www.nexusmods.com/battletech/mods/734
I'm working on my 2nd mod to add the 2nd set, Mechcommander2 Mechwarriors.
However, there are no descriptions for the mechwarriors like MCG.
So I made some. I like some feedback on the descriptions.
This one -> Mechcommander2 Mechwarrior Excel


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