_arpexx__

u/_arpexx__


r/Exway•

Hi. I wanted to use my board again after not using it for a long time, but I'm having trouble connecting the board.

The board turns on fine and stays turned on, but when I try to go into pairing mode it only stays turned on for a few seconds before turning off, which isn't letting me pair the remote to the board.

Any help or advice would be appreciated.

11

r/thefinals•

Disclaimer: Please read the full post before making any comments!

In patch 10.3, Embark buffed the 93R past 25 damage, just like they did in S5, and now in S11, they changed it back. It's now been twice that embark has buffed the 93R so it can 2 burst lights with only body shots, only to change it back.

They reverted it back to 24 damage, but also increased the mag size to 27. Now we all know what will happen: this will stay for the rest of the season, only for embark to buff it back to 25 damage next season because the pick rates of the 93R will heavily drop (because it can no longer 2 burst lights with body shots only)...

What is the rationale of balacing it this way?

Why does

1720

r/thefinals•

A few days ago I made a post that details on why the 93R felt pretty weak and it needed a buff, but not in terms of damage: https://www.reddit.com/r/thefinals/comments/1sjlsnc/93r_buff_that_is_actually_balanced/

Well, what do you know? The 93R was buffed. Wrongly. Again.

Now the 93R 2 bursts lights with body shots only, like in S5, up to 30 meters, which is very overtuned.

Embark, you need to realize that there are 2 other ways you can adjust this weapon to make it stronger, without having to deal with this horrible breakpoint that makes it fundamentally unbalanced versus th

179

r/thefinals•

How to correctly balance the 93R (its current TTK is awful)

The 93R's current TTK is even worse than it was pre-S5 and in my honest opinion it is subpar versus other light class options (like the ARN, the XP-54, the V9S and the LH1).

This weapon gets out-damaged in most cases by the FAMAS (across all classes), a similar 3-round burst weapon with 4 more rounds in the magazine present in the medium class, which has 100 more HP.

In my opinion it doesn't make sense that the light class burst weapon has... less DPS potential than the medium class burst weapon?

Proposed 93R changes:

Damage: 24 (same)

Burst delay: 0,275s -> 0,23s

This change in burst delay will result

1516

r/Jujutsufolk•

Hi. I wanted to know the name of the trumpet song that starts with the fight of Kirara vs Panda & Fushiguro in EP 6. I tried finding the song on Spotify with the new album that was released for the 1st part of the culling game, but can't seem to find it

11

r/NOTHING•

Hi. I've been considering buying the CMF Buds Pro 2, but wanted to get some pointers about the dimensions and fit.

I own a pair of Airpods Pro (1st gen) and they always stay in my ear (they are very secure), however, they always slip out a little bit and often cause me ear pain after ~10-15 mins of having them on.

Are the CMF Buds Pro 2 smaller in size than the original Airpods Pro? Are they more confortable in general?

I've already looked at the dimensions in both Nothing's website (for the CMF Buds Pro 2) and Apple's (for the Airpods pro), yet I feel that doesn't tell the whole story.

00


r/thefinals•

I've made a post on this very topic before (~7 months ago): since then, I've observed the buff that put the 93R in a state that I deem unhealthy.

I find that the 93R excels at killing lights (2 bursts to the body), yet, in my opinion it seems that it often lacks the ability to effectively deal with heavies, and especially mediums because of its punishing nature for each shot missed and low mag size. However, simply buffing damage per bullet would not be healthy for the 93R, and requires another solution.

Upping damage per bullet is not the right choice. Why? +1 damage will literally do nothing (no breakpoint changes) and +2 damage will be way too oppressive towards mediums (would 3

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