aayanami
u/aayanami
Realism is subjective of course, so what I’m really looking for is something that would let me customize damage for different types of enemies. I want things like humans and low class animals to die easily, but like super mutants and deathclaws to be really strong against weak ammo. I have damage threshold framework that I would like to use so humans still get a fighting chance if they have armor. Are there any mods that could work with DTF to create “realistic” gunplay? Let me know if you have a similar setup because I would like to try it.
Recently got into modding survival mode, actively looking for realism and immersion mods. Please recommend anything you enjoyed in your games!
Realism is subjective of course, so what I’m really looking for is something that would let me customize damage for different types of enemies. I want things like humans and low class animals to die easily, but like super mutants and deathclaws to be really strong against weak ammo. I have damage threshold framework that I would like to use so humans still get a fighting chance if they have armor. Are there any mods that could work with DTF to create “realistic” gunplay? Let me know if you have a similar setup because I would like to try it.
Recently got into modding survival mode, actively looking for realism and immersion mods. Please recommend anything you enjoyed in your games!
Right now my vendor sells just one S-Class upgrade for the minotaur's mining beam. Does this ever change or will he sell this one forever? Can I craft more terminals and hire someone else for a chance at getting a different upgrade?
https://twitter.com/Hawkinz/status/1253646202089824256?s=09
My personal opinion is that Casual mode should be TPP with bots, and Comp. mode FPP with no bots. Maybe give Casual mode map selection too.
But to have Comp and Casual for both perspectives, youre just adding to the amount of queues we have, and I thought the answer was extremely obvious here. But this is just my opinion, what do you think?
Not the gamemode itself really but more so how it was executed. Got into a game the first hour it was released but the following days were 50 minute queue times. I hope they figure out another way to test these things cause I do enjoy them. Maybe open only during peak hours for each region?
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