After six days, my account was restored at last (I was not banned). However, I am not going to resume managing the league (everybody left anyway).
I want to say thanks to everyone who played for the league and wish you a good luck.
u/alseev
After six days, my account was restored at last (I was not banned). However, I am not going to resume managing the league (everybody left anyway).
I want to say thanks to everyone who played for the league and wish you a good luck.
People cannot watch all ads (Freeze, Premier League, Beckham, plus pack ads), even they do not watch energy ads.
I tired to play when both kits are shades of blue, or dark blue and dark green. It's impossible to distinguish players. And in addition, not everybody has perfect color recognition.
Kits should be easily distinguished, black and white for example.
It's ridiculous to see the opponent who is two division high or lower than I.
EA representatives say they want to see how well zero sum system will work. In addition they say that after new season starts, fans will be reset for divisions starting with Leg 3. So after reset, million of fans will disappear, and the result of this is that many people in those 4 upper divisions will be relegated because they will fight for fans between themselves first. Another near future problem.
EDIT: it also will cause the chain reactions in lower divisions too... And if it continues, the number of fans will decrease with every season. Bad, bad solution to use zero sum system, bad bad implementation by EA. EA FIFA Mobile team just cannot think ahead. Zero sum system will not work. EA
Because it's mostly zero sum game (7500 fans for a win, -7500 fans for a loss, and 0 fans for a draw), the distribution of the players in the divisions will be close to the normal distribution, I would even say, it would be close to the binomial distribution.
Assuming that there are 11 divisions (from Ama 1, to FIFA champ) the binomial distribution will look like this:
Ama 1, FIFA champ = 1/1024 = 0.10%
Pro 3, Leg 1 = 10/1024 = 0.98%
Pro 2, Leg 2 = 45/1024 = 4.39%
Pro 1, Leg 3 = 120/1024 = 11.72%
WC3, WC1 = 210/1024 = 20.51%
WC2 = 252/1024 = 24.61%
Of course, it's assuming that many games are played (after 1 month, for example), and of course, the estimation is rough, but it gives yo
Another problem with the fans. I got 7,500 fans for a win in amateur I division no matter what score was. For a draw I got zero fans. Therefore, it will take more time to climb into next division.
EDIT: when I lost, I lost 3,900 fans in amateur I division.
In Pro III div, I got for wins 7,400 (why?) and 7,500 fans. So it looks like that number of fans you get does not increases with division. But it's too early to say, I played dozen games so far.
Played 5 games so far. All my opponents had the same number of fans as me. How could they program it? Match players if the number of fans are equal (instead finding the match in the division)? How stupid the EA programmers and testers are?
Please make it known. Now we will we see how really useful EA staff here, but I doubt that they reply at all.
GK picks up ball after foul, no free kick is given - still is not fixed.
It is obvious the current EA development/management team is not able to improve the game play.
So two months passed from v4 to v5.
None of AI game play issues are fixed:
Supporting attackers still run back instead of forward.
They "fixed" "goalkeeper picks the ball after foul and free kick is not given" by not recognizing the foul anymore.
Pass is still not picked up by the closest player.
Because they do not know how to implement better playing for players with higher OVR, they introduced ridiculous number of counters for teams with higher OVR. Result: the game is very unbalanced right now.
They are not able to code the simplest thing: combine the same token as one an
It is not fair that 95+ OVR teams challange 85- OVR teams over and over again, but it will continue until EA fixes fans prize system.
The main problem is that a win over a 80 OVR team equals (in terms of fans) to a win over a 95 OVR team. It should not be so, and should be fixed.
The system to fix the problem exists already. In chess it called Elo rating system or, in more simplified form, the Harkness Rating System.
The idea is simple: you gain more rating points when you win over a stronger opponent. At some point, if your opponent is too weak, you either:
do not gain rating points for a win;
or do not play with the opponent because you cannot increase your rating.
The link to th
First, it's distracting.
Second (most important), I do not see a ball in some starting situations immediately.
Third, I know by myself if it's a great chance or not.
I noticed that 433 and 5221 false 9 are not 100% false 9 anymore, but mix of different tactics - false 9, FB rush, box overload, target man, wing attack. Or am I wrong?