clioshand

u/clioshand


r/skyrimmods•

Diverse Dogs 2.0 is now out!

Diverse Dogs adds diversity to the dogs of Skyrim. Wolfhounds (vanilla dogs) and huskies now appear in varied colours, and two new breeds are added to the game. New dogs are added to farms, towns, and Jarl's courts. Dog encounters will also now feature diverse breeds.

Diverse Dogs

In this release I've finally been able to add the last pieces I always wanted - more idles, better packages for most dogs, and most importantly, a fourth dog model - the Reach Shepherd.

You can now take some dogs along as followers, using darkfox127's [A Dog's Life](https://www.nexusmods.com/skyrimspecialedition/mods/946

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r/skyrimmods•

Just thought I'd post this here now that the first release wrinkles are ironed out.

I always thought it was a bit dark to suck out living souls just to charge my weapons. What if, instead of souls, you were capturing a creature's magicka on death?

Magicka Siphon changes the soul gem system for roleplayers. Now you use Magicka Siphon to extract magicka, not souls, to power armour and weapons - or your own magic.

Great for "good guy" roleplaying, but also for an evil playthrough - separating your Super Dark Necromancer from any grunt running around sucking souls from skeevers.

Changes include:

  • Every instance
439

r/EnaiRim•

Hi all, I wondered if any of you fine folks would be interested in checking out and commenting on my new mod that adds Triumvirate spells to NPCs using Spell Perk Item Distributor.

My focus was on giving spells from the different archetypes to different factions around Skyrim that seemed most suitable. The idea was not to hand out the spells to everyone but try to keep them faction-limited and faction-consistent, at least to my sense/taste. Not all spells from each archetype went to a certain group, but usually a selection (i.e. just the summons to conjurors, or hagravens only got the illusion spells from Warlock).

Factions included: Necromancers, conjurers (necro and atronach), Dremor

4817

r/skyrimmods•

Hey all - I've just uploaded a mod that adds diversity to the dogs of Skyrim, and optionally adds more dogs to farms, cities, and Jarl's courts.

In Diverse Dogs all breeds will have varied coats courtesy of Bellyache, PlagueHush, and Wolflord13. Stats are adjusted, non-hostile dogs are protected, encounter/faction dogs are leveled, and all companion dogs level with the player to level 100. USSEP fixes are forwarded and some inconsistencies are fixed (why Vigilance had worse stats than Meeko...?) Even the vanilla death hounds got some love.

Diverse Dogs also adds new dogs around Skyrim. I've built it around Haladoon's Dogs (with permission), adding diverse wolfhounds and huskies

6117

r/skyrimmods•

Hi guys, super excited about getting this added to Simple Bathing. Always wanted to be able to build a bathing room for whatever player home I happened to be using, and thought others might want to hear about it too.

Place-anywhere trapdoor leads to custom bathing room in choice of 5 flavours: Nord, Noble, Orc, Dunmer, and Redguard. Followers will follow with you, and leave with you. Baths contain all the other bling of the mod, including NPC undress script, PC undress activator, and bath buff activator.

http://www.nexusmods.com/skyrim/mods/83385/?

5010

r/skyrimmods•

Hi all, longtime lurker here! I just released a new mod for Classic Skyrim:

 

Simple Bathing is a simplified 'needs' mod that adds a basic buff when bathing, without tracking or debuffs/penalties for not bathing. I love needs mods and felt bathing was something I was missing, but I didn't think my rig could handle mzin’s great Bathing in Skyrim on top of everything else in my heavy load order.

 

So I made this simplified version – it adds a buff, but does no tracking or debuffs. You can use it when you want, and forget it if it’s not convenient. The scripts are extremely minimal – one only adds the buff spell on activating a washbasket, and the other fires in the NP

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