compersious

u/compersious


r/HellLetLoose•

Anyone else expericing this?

I have gone form about 70 FPS average, with highs of 120 and occassional really bad lows due to tank damage effects etc, to getting about 40 average with highs of 60ish

Have tried all kinds of setting tweaks, dx11 / dx12, but short of utterly nurfing the resolutions there is just a straight 30fps loss since before the patch.

Cheers

17

r/polyamory•

I am trying to get a better understanding of people who are Poly for different reasons to myself.

I think I need to define what I mean by "poly by default" first to explain what I already do understand due to my own intuitions and experiences. Then people who are not that can reply :)

There are a subset of poly people, myself being one of them, who seem to have very similar experiences. So much so that when we find each other there tends to be a "yay someone who gets me!" moment. I have had this with several women who were partners and a few guys offline and online.

We seem to have had very similar intuitions and experiences.

The common factors are:

  1. Even before knowing there was an a
12

r/LearnMusicTheory•

Really new to music theory, a couple of weeks in.

So I have concluded music notation and much of the language is just stupid! So much more obtuse / esoteric than it needs to be. I am being playful, but there is a bit of truth to this I feel.

Due to this I am learning what is going on underneath.

As I understand it there are about 10 octaves humans can hear, roughly. We split each octave into 12 equal subdivisions (ABCDEFG plus the 5 flats / sharps). This is quite arbitrary, we could have spit this into 10, 14 etc. These could just be called by the octave eg 1, and then the 12 notes by number as well eg

1 - 1 1 - 2 1 - 3 etc

and then for octave 2

2 - 1 2 - 2 2 - 3 etc

If you start pla

10

r/HellLetLoose•

Will keep it short. Link at bottom

We can split it into words and actions. Still remains to be seen how T17 recover, but as for the words, this is an extremely good Dev brief.

They are greatly slowing updates to focus on reworking the British forces weapons, including fire rates, sights, sway etc. Also will be adding desert uniforms.

The Firefly will be getting a pen fix and the Panther will have its fire rate looked at.

Sounds like they are going to be testing a run speed and dive to prone reversion in PTE.

For new content they are going to be focusing for now on more 100 Vs 100 maps.

They have directly said the store will still be added bit will have only cosmetics, and only historic

1107

r/HellLetLoose•

So to be clear, actions speak louder than words, as they say themselves in this update, and I won't be counting my chickens before they hatch, but if they come through on what they are suggesting in this update I think they can restore faith.

Here it is

https://store.steampowered.com/news/app/686810/view/6055700197105748941

The summation

  1. They will be delaying update 15, date to be announced, to give more time for fixes.

  2. They will be bring back some version of PTE so they can have player feedback on new features before releases.

  3. They have increased their QA resources as they feel their QA was lacking.

  4. They have given specific information about fixes they intend to bring ou

12231

r/HellLetLoose•

So it might be coincidental but it's really interesting and amusing to me that Offworld Industries, the developers of Squad, in their latest Dev brief listed one of the changes as a reduction in run speed.

https://joinsquad.com/2023/06/08/infantry-combat-overhaul/ is where you can find the changes.

They talk about how they noticed that over time they had given in to the temptation to make the game a little more arcade than they had really initially intended and they now wanted to roll this back.

They talk about how they felt many changes, including the run speed increase, had increased the temptation of people to go off and run and gun solo, what a mistake this was, and how they will now

2722

r/HellLetLoose•

For anyone who saw the U15 trailer. Good lord it's bad. Most of it doesn't appear to be shot in game, the animation is horrific janky and rushed. The audio quality is genuinely appalling. Most people in the stream didn't seem to even know what game it was.

It showed no gameplay at all. It explained nothing about the update at all.

When you look at the 4 / 5 existing HLL trailers and compare for quality. Holy fucking shit!

If there needs to a be a warning sign of T17 either rushing things severely, or being incompetent.... well look no further.

Also if all you have seen is this trailer, it makes the game look like utter trash. Not a great marketing strategy.

If the quality of updates, te

589196


r/HellLetLoose•

Seems like a good response to me. As I was hoping it focuses on issues, community concerns, and bugs, as opposed to new upcoming content.

It mentions that the Devs don't consider it reasonable for players to be able to outrun, or almost catch up to tanks in 4th gear, and that they consider chained dolphin diving an exploit that's not in the spirit of the game. I am paraphrasing, but that's the jist.

No mention yet of the increased zigzag, but it's a very good start.

There is also an as yet not final list of some of the bugs that will be getting looked in to for the 22nd June hotfixs.

These included but are not limited to;

  • British weapons incorrectly zeroed.
  • British weapon additional
031

r/HellLetLoose•

There are a few holes on the Driel bridge you can fall through.

Occasionally a tank crew will stop right over one of the holes or more frequently drive over the holes. At this point it's incredibly good fun to be sitting under the bridge with that level 1 AT loadout and an explosive ammo supply box to shoot the tank right in the under carriage. Confuses the hell out of them and pens every time.

Have fun!

419

r/HellLetLoose•

Plenty being said here. So let's break it down and see what people think.

  1. Firstly Driel.

The good.

Driel plays very well and it's a good looking map. It's nothing like Remagen as some feared due to the fact you can cross the river effectivly anywhere that it's unguarded. Seems an enjoyable map to play and a worthy addition.

The bad.

It seems like an odd choice of location, given the British didn't fight there. It's the only HLL map to do this.

  1. El Alamein

The good.

It's a unique location. It might play fine.

The bad.

It's the only HLL map not heavily based on current and historical maps. For me this isn't primarily an issue with regard to historical accuracy, it's an issue rel

912

r/HellLetLoose•

I like the new roadmap. Getting some new game modes is great. Having some factions that are less often represented is good. Focusing on a year from 39 to 45 each year of the war is a very solid idea.

However, it does create a fear. I love the 50 Vs 50 game mode and one of my favourite game expanding thing that keeps me interested is when a new map shows up.

Both of the new game modes appear to be smaller. The new factions, other than the British which I assume we're mostly deved by BM not T17, by the sounds of it will only be for the new smaller maps. If there are new smaller faction added per year, at least early war, many of these might also only be suited to smaller maps.

At current th

911

r/polyamory•

Wondering what others experiences are relating to this, or their take on it.

I seek poly partners / relationships not because I feel a need for multiple partners, but to help find partners emotionally compatible with me. I can and have managed multiple relationships, but let's say I just don't have time for more than 1 relationship, that doesn't bother me at all.

However I would be very unhappy in a relationship if a partner had an emotional need for the relationship to be officially mono. This would be due to not really feeling I understand them, or they understand me, on a fundamental emotional level relating to love / romance / connection.

Short version, I can be happy functionally mon

04

r/HellLetLoose•

Of course bug fixes first, but we know what they are and they are so interesting to talk about.

Focusing here on game improving features that should be relatively low cost for the Devs, quick wins.

What are yours? New features that are quick wins. Eg using existing features in new ways, adding a small amount of logic added to existing features to create a new dynamic in the game etc.

1- If you are in a squad as SL and leave the squad you can't rejoin it again as any other role than SL for 3 minutes. Will stop the create a squad, wait for someone to join, leave, rejoin as other role issue.

2 - Add a second version of halftracks. Cheaper, don't function as a spawn, a few slight visual diff

2922