d95err

u/d95err


r/iRacing•

I noticed that the patch 1 release notes talk about a launch control system for the new PCup car (992.2).

Anyone knows what this system does, or how it impacts how you should do a launch in the car?

Is it new for the 992.2 or did it exist in the old car as well?

(Note: The PCup 992 car manual is obsolete and doesn't cover this system. In addition, I can't test it right now because of the maintenance break.)

From the Patch 1 release notes:

Porsche 911 Cup (992.2)

  • The launch RPM limiter logic has been rewritten.
    • The system will now 'arm' when the car is stationary. Once the car begins to pull-away, the system will be 'active' for up to 10 seconds or until 2nd gear is selec
2424

r/iRacing•

SR is based on incidents in your corner history. The exact number of corners counted is often subject to speculation and rumors. We often see people confidently specifying a specific number like 1000 or 2000. However, when asked, they have no credible source; they're only repeating what they've seen in another Reddit post. As far as I know, the exact number has never been revealed by iRacing.

However, the iRacing Beginner's Guide (page 22) does provide a hint:

*iRacing tracks your incidents per corner. They throw away old corners after a period of time. They do this to prevent a driver from racing so long that he/she could eventually drive recklessly, secure in the knowledge it would n

3171

r/iRacing•

Looking at the forecast for this weekend's NEC race in the UI, Chance of Precipitation is 77% at the start of the race (9 am), decreasing to 13% after 3 hours, and up to 46% at the end of the race.

The PDF schedule says rain chance 46%.

I thought the number in the PDF was the risk of rain happening at some point during the race. Apparently not, as that risk is already 77% when the race starts.

So, what does the number in the PDF schedule actually mean?

02

r/iRacing•

Survive stint 1

Racing/Results

“Survive stint 1, race from stint 2” has been my main advice to drivers wanting to try endurance racing. That has never been more true than in today’s NEC race.

I started 5th in GT4, but dropped down to 7th, not wanting to get involved in early battles.

I focused on my own race and didn’t pay attention to the standings. After my first stop, to my surprise, the blackbox showed me in 1st. I thought it was an error, but then realized there were no GT4s in front of me.

Not sure what happened, but it seems all cars ahead wrecked or had significant issues during the first stint. After that, I could take it relatively easy the remaining 3 hours, managing the gap, minimizing risks with traffic,

246

r/iRacing•

Apparently, they have it in Indycar too… 😀

(The safety car had to stop to refuel…)

50

r/iRacing•

I have a race scoring scenario I can't quite figure out. It's very hypothetical, but it could happen. I have no idea what the rules say about scoring in this type of situation:

Let's say we have a 10 lap race.

Driver A completes 6 laps, then crashes and retires.

Driver B misses the start, joins 2 laps in, completes 6 laps, then crashes and retires.

Driver C misses the first laps, joins mid race and completes the last 6 laps.

All drivers have completed a total of 6 laps. In which order would they be scored?

17

r/iRacing•

The SR paradox

iRating/SR

Reflecting on some other posts, I came to realize that there's kind of a paradox when it comes to which tracks are best/worst for Safety Rating. Tracks built to modern safety standards are typically bad for SR, while old-school dangerous tracks are good for SR. I'm generalizing of course, but I think overall it's pretty accurate.

Why?

When the track has forgiving runoffs, you have to flirt with the 1x boundaries to be fast. You will inevitably get 1x hits, even without making any significant mistakes.

When there are natural unforgiving track limits, drivers have to use a bigger margin of error to the limit. You rarely get a 1x, unless you make a significant mistake.

If the track is wide,

3858

r/iRacing•

I was sad to end up in a split with no TCRs in my recent IMPC race at Daytona. It is more fun when it's multi-class. I then realized - hey, I can actually do something about that. So, I got myself the Hyundai Elantra and took it to Daytona for testing. First time ever in a FWD car.

As soon as I leave the box, it's clear that this is really different. The feeling in the wheel is wierd. OK, out onto the track to do a slow reconnaissance run. Spin at the first corner, spin at the second and at the third. Hmm... this can't be right? Every time I take corner at any kind of speed, it just swaps ends. Turn 1 at Daytona just randomly throws the car in any direction, no matter what I do.

Then, I ge

2033

r/iRacing•

(Copy of my recent post on the iRacing forum)

Any form of simulation has limitations that will cause anomalies. In a competitive environment, some anomalies can be turned into exploits. The recent ”lawn mower gate” is not the first and it won’t be the last.

I think iRacing needs a better strategy to deal with these types of exploits.

My suggestions:

  1. As soon as iRacing is aware of a significant exploit, they should make an anouncement on it. As part of the announcement, there should be a decision on whether it’s OK to use the exploit (until fixed) or if it is considered illegal.

  2. There should be a formal method to report exploits to iRacing.

  3. If a driver reports an exploit and th

6140


r/iRacing•

Being an old GPL fan, I got the Lotus 49 when it was new, but quickly gave up on it. Completely undriveable. Tried it again a few days ago. Yep, still just as undriveable.

Tried it now after the S4 update. Wow! What a difference! It handles like a real car now. You can control the slides, loss of traction is predictable. You can touch the throttle without fear of dying, even in first or second gear.

Still a huge challenge of course (it's basically an insanely overpowered Skippy). But actually racing it (other than in Week 13) seems much more doable now.

Good job iRacing!

9130

r/iRacing•

On August 31 2011, I hit the green Grid button for the very first time, waiting anxiously in my MX5 Cup car (the open top 4-speed version) for the lights to come on. I still remember the rush of adrenaline as the lights turned gray, red, GREEN! I started 10th, dodged a lot of wrecks and made it home in 4th. Astonishingly with 0x. Fantastic experience!

Today, for my 10th iRacing anniversary, I thought I'd see if I could recreate that race. So, I did some practice and jumped into a Global Mazda race. Qualified 9th and finished 7th (gosh, those top split guys really know how to drive the MX5...). But at least I did manage another 0x.

Thank you iRacing for all the fantastic racing over the yea

554

r/iRacing•

Anyone know which timeslots the new GTE Endurance series will race at? It appears to be this week, but I can’t find any info on either the web or Beta UI.

14

r/iRacing•

So finally iRacing is back. I immediately buy and download the new LMP2 and download it. Both updates for the new release downloaded. I start the (beta) UI and go to the Shiny New Shakedown series. It tells me I need to install "Required Updates". When I click the red button, the Required Updates button is empty. Nothing to select.

Anyone know what to do? Tried restarting iRacing several times and rebooting the computer...

27

r/simracing•

I notice in when I get access to other peoples sim racing setups, they often have brake bias set very far back, to the point where the car more or less spinn automatically under breaking, unless you also apply a bit of throttle at the same time. I used this technique myself back in the old Grand Prix legends days and I know it can be used to get more effective braking. However, it also requires extreme concentration and attention in the braking zones.

My question is - is this a pure "gaming"-technique, or do real-world drivers set brake bias like this too, having to use throttle to balance the car in every braking zone?

Can real cars actually handle using a lot of brake and throttle at th

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