darkmark009

u/darkmark009


r/MongilStarDive•

This issue happens every time when closing the menu, and only when "Eternal Promise" is the selected banner when closing it, the other ones don't cause it.

Basically, the game lags a lot for no reason afterwards until you open a different menu, or open the recruit menu again and close it when a different banner is selected. It's usually a 10-20 FPS drop even when I was getting 144 FPS solid before, and it feels much worse than that, with jittery camera movement and such.

It essentially keeps the standard banner screen up in the background until you open a different menu, as it's not clearing the game memory properly.

If anyone knows where the devs will actually see bug reports, feel free

51

r/pathofexile•

https://pastebin.com/WXt7c7Mx

Note that I had to edit a few things in order to make the DPS calculation closer to what it actually should be in-game, that being the Anima Stone, and Multistrike. The -10 cold resist is from Elemental army on Raise Zombie. The cold damage conversion on the body armor and helmet is to simulate Triad Grip. Obviously the Raise Zombie dps won't be accurate unless you take off the Anima Stone. The other skills on Carrion golem also won't show the correct values, but that's not the point of this post.

For multistrike, I set the gem level to 40 and quality to 30, to bring it to a 58% damage multiplier. Path of building currently doesn't account for the damage bonus

13

r/pathofexile•

Typically you wouldn't encounter packs of 10 or more of these enemies outside of Atziri, but incursions bring this problem to almost every map you run.

They start their attack animation almost instantly, and due to it counting as a spell, evasion does nothing against it, same goes for dodge and blind. Even with 30% spell dodge from phase acrobatics, you can still get gunned down from offscreen, or as soon as you turn a corner or open a door.

This leads to a major imbalance in character defenses between builds. Why should a player invest into evasion at all when incursions are packed full of these enemies around every corner?

A character running CI with even a small amount of armor can eas

351300

r/pathofexile•

https://www.pathofexile.com/forum/view-thread/2129622

Turns out, the EE effect is still applying with 40% reduced effectiveness, which was supposed to have been changed to 25% reduced effect back in 2.6. It currently reduces enemy resist by 30%, not 37.5%, both in pvp and pve.

I haven't seen a bug report for this yet, so I'm not sure if its a recent bug, or if no one actually bothered to test it in the first place.

Sorry ZiggyD, your ring never got buffed.

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