escalation

u/escalation


r/oculus•

I like kinetic games. Unfortunately a lot of them require to reach up pretty far, for some things, which in my case results in my controller banging into the ceiling. A situation that is sub-optimal.

So what's a good game to play and move around in that doesn't require sudden upward arm movements?

29

r/GearCity•

When you upgrade a component, you are given the option to refit existing models.

If you decline the option, is the upgraded component automatically used on the next generation of model when you design that.

If you upgrade multiple components, say chassis, engine, gearbox (in that order), and decline on the first two, when you check the box when doing gearbox for refit, are all three versions present in the upgrade, or just the improved gearbox?

32

r/GearCity•

An interesting option for replayability, without resorting to completely random history would be semi-random. Basically, the general sequence and effects of major events (world wars, economic crashes, etc) would stay the same. However, it can be tempting not to plan for these things...

Rather than reprogram all the wars and so forth, basically have them unfold in the same cities and so forth, but just introduce them at different times. So WWI happens, but might be anywhere between 1911 and 1920 before it's triggered. Similarly, Black Tuesday might happen anywhere between 1925 and 1934, for example. Even relatively narrow windows (if it affects other aspects of the game) would be int

24

r/GearCity•

The car design screen asks you to name the model when you've built it. When you modify a vehicle, even something simple like changing the paint, you are asked to save it. Of course, by the time that's done, I've usually forgotten what the original name for the design was.

Base Model Name visible

It would be nice to see the base design in the save text. "Please save your vehicle, the base design is Berliner", This way I could look at that and name it Berliner Red, or something similar, for a simple change. Would make it a lot easier to find later, and identify cars which are mostly the same, but which I want to keep the blueprints for, or have look different in the show room.

27

r/GearCity•

Currently I'm playing a game where I'm mostly focused on acquiring companies, raiding their inventory, restructuring them and spinning them off as (mostly) wholly owned subsidiaries. Part of that is because I haven't tried it before, and the other part is because managing really big companies gets complex, and things to streamline that would make that more enjoyable. Spinning them off tends to clear up lists, which is fairly complicated, but does make it easier to focus on the main company.

The update which affected trading components, and the autocommand to block sharing designs was definitely nice.

Some things that I'd like to see (suggestions). I understand that some of thes

632



r/oculus_medium•

Does anyone know of methods for handling imported reference images? Turning them off/on, resizing, moving, that sort of thing?

Edit: Ok, just realized you need to have the import menu active to manipulate them. Apparently medium just ignores them while in visible mode.

Can also delete and toggle visibility from there. Will leave this post up in the event that someone else trips over this one

31