hostergaard

u/hostergaard


r/cataclysmdda•

I am taking on the innawoods challenge right now, completely primitive with no buildings or spawns.

​

Recent updates allows for a path to crafting soldering iron and welding units. However, there is no way to craft batteries to power them.

There is the dry batteries, which should fullfil this role, but they have the following path to craft

​

Dry battery <-- acidic electrolyte paste <-- hydrochloric acid <-- sulfuric acid

​

The problem starts at sulfuric acid which has two recipes, one that require platinum and the other hydrogen peroxide neither which is obtainable or craft able in a innawoods challenge where there is no civilisation.

&

3126

r/dkfinance•

Som tittel, og aktier for den sag skyld.

​

Har brugt Saxo op til nu, men da jeg ville selge nogle covered calls i AMC forhindrede de mig i det, det har tilsyneladende et risiko rating system hvor hvis det er for højt kan do overhoved ikke selge calls, selv om de er covered. Det er meget irriterende da de var ektremst højt oppe og der var gode penge at hente i at selge nogle covered calls. Jeg kunne forstå naked naked calls, men hvorfor covered? Det giver ingen mening.

​

Så jeg leder efter et andet sted hvor jeg frit can handle options. Kikkede på Etoro, men man kan ikke handle options. Så vil høre om der er nogle andre gode platforme.

05

r/Survival•

So I have been thinking about survival kits a bit recently and what different types and sizes there is. So far I feel like the most common theme is there is overall 4 size levels to consider:

  1. In pocket/On person, goal is maximum utility at minimum size so it can be in the pocket at all times. Micro survival kits, altoids tins and so on. You would want better kits, but this is the absolute smallest you can make it while enchanting your survival.
  2. In bag. That is, a kit that can be carried in your backpack or purse in addition to what you normally carry in there, so not the size of a backpack but rather meant to be in it . A small survival kit but with a bit more room. Basically the s
46

r/preppers•

So I have been thinking about survival kits and bugout bags a bit recently and what different types and sizes there is. So far I feel like the most common theme is there is overall 4 size levels to consider:

  1. On person, goal is maximum utility at minimum size so it can be in the pocket at all times. Micro survival kits, altoids tins and so on. You would want better kits, but this is the absolute smallest you can make it while enchanting your survival.
  2. In bag. That is, a kit that can be carried in your backpack or purse in addition to what you normally carry, so not the size of a backpack but rather meant to be in it . A small survival kit but with a bit more room. Basically the small
1122


r/Muted•

As title say, a mod abused his powers to ban me because he disagreed with me. Trying to appeal the ban have only gotten me muted. I never broke any rules, and have been entirely polite. I asked them to explain the ban, they refused. They can't even prove that I broke any rules. They just abuse their powers.

​

Does anyone know if using alts to keep contacting them, as its my only power left to combat this abuse can get me perma banned? Cause I am thinking of using my vpn and set up enough accounts to send them daily mails to remind them of their abuse.

31


r/aurora•

I was thinking, how would one make the most intense but functional game of Aurora? I usually have zero npr at start and then slowly expand and build up, finding plenty of empty systems but how would you make a game where it would be a more intense fight for resources and race to colonize systems? So every planet taken, every system controlled is a vitally important? While also avoiding a slow down due to too npr expanding too much?

​

I was thinking reduce the number of systems to something like 50 so NPRs would will not grow completely out of control and slow down the game. Add in 20 nprs at start. High chance of finding new Nprs? And shorten the spawn range to zero? And have N

71