isi_23

u/isi_23


r/cyberpunkgame•

Most obvious one - buy any drink for 10, disassemble for components, sell components for 41.

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And there is much more exploits with crafting and disassembling, where you get more components that you need for crafting. I know CD project was never good with game balancing and there are more serious problem with launch, but still you only need like 5 minutes of playtesting and very basic math skill to catch this.

1122

r/gwent•

So far I have score around 23 - 2 with this strategy. Never mulligan opening hand, play all bad cards from you opening hand round one and pass. Opponent dry pass next round and you will still have 10 cards for last round, except you kept all good card and you will have all mulligans.

Use only leaders that give big advantage in last round, ignore all leaders that give you small advantage in all rounds and always keep leader ability for last rounds. Card advantage does not matter with maximum hand size, only card quality for last round matters.

I use Erredin, most mulligans and immune Imrelith for last round. Eskel and extra copy of Imrelith form Carantir are usually enough to win me the on

117

r/gwent•

Originally I was quite skeptical and thought it would be totally RND based. But to my surprise I'm actually able to keep much more consistent winrate in Arena than in constructed. Last season I struggled to keep 60% winrate, but so far I have 70% winrate in Arena out of 243 games.

I think coin flip is smaller issue, because there are no spies, you can dry pass first round. Also number of golds does not matter as much as I thought, I was able to won once with only 4 golds.

723

r/gwent•

I was excepting some small patch that fixes most obvious bugs sooner. There is quite lot card and interaction bugged like Letho + DBomb or completely wrong description on Vrihhed Brigade. Do we have any info on next patch?

1011

r/gwent•

Sometimes he jump out of deck for no reason when you consume some other unit, happen to me at least 4 times int 30+ games with consume deck, thought I was not able to reproduce bug, so I'm not sure what cause this.

Also when you consume Nekker from hand with Kayran, he gets only Nekker base power instead of current power.

Well, it seems this card will be always bugged in all versions.

12

r/gwent•

Gwent is becoming too confusing for new players. We don't need vanilla for each faction, but I really think they should have one neutral vanilla unit for each color for starter decks and tutorials. They even use different cards with same pictures in tutorial, which only confuse new players more. This is quite problematic when we are now going to open beta. Also NR is now super confusing even for experienced and any new player that will try start with this faction probably quit after couple confusing games.

Eidt: Guys I now nobody likes vanilla units, but I run card store for 20 years and I helped design couple of board games and I know how important is to have some basic cards to teach new

015

r/gwent•

I really don't think it is good idea to have two completely different key words with such similar names. As non-native English speaker I find it quite confusing and that both abilities also have quite similar graphic representation on board does not help either.

3916

r/gwent•

I did not get it, new version of Shackles does not seem any better than previous. I mean locking any silver/ bronze with this card is bad idea, because it is always better to play Thunder. I mean even on 8 power silvers using Shackles is terrible play that will loose you 8 power and Thunder will be much better anyway.

Yeah, there are few gold that could Shackles lock, but most gold have high power and ability when they are played, so using Shackles on them will be useless. The only exception are Kambi, Lugos, YenCon, scorch dragon and Ciri. But even in best case scenario, you actually loosing 4 power, which would be acceptable considering you play bronze vs gold. But I really did not think

015

r/gwent•

I think this was quite obvious nerf, so I was really surprised that they didn't change this in last patch. I mean the counter on Cow is there so player against which the Cow is played could respond. How it is now is actually advantage for player with Rot Tosser. Other player could nor respond to changes that happen next turn, like Myrgtabrakke leveling row. So would not be more fair if Cow trigger happen at the end of turn instead?

04

r/gwent•

Demoted units should work same way as Promoted one, that means once demote unit leaves play, it should be turned back to gold. Nenneke and Shani are not balanced if they are able to return gold units.

19

r/gwent•

With new patch order of cards in deck matter more than before. Has anybody idea how does it work? What happens with cards I exchange with Nilfgaard ability or Francesca, are they put on bottom of deck, in random position or whole deck shuffled. What happens when I play cards like First Light or Reinforcements, is deck shuffled or not? Where are put unselected cards from Priscilla, Stennis - bottom, random position or is whole deck shuffled?

55

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