kelgo
u/kelgo
I've been wondering what causes these to play in game, I think it is coming from the Anima Tree but it seems done randomly and sometimes often enough to be annoying as hell.
I've had games where I NEVER heard it and some where I have to turn off sound effects for a bit because it is too damn annoying happening every 3 or 4 minutes.
Anyone have any idea what triggers the sounds?
Having to go through 200 mods loading one at a time and having the most mundane mod crash the entire game when that mod works perfectly fine in another mod list is infuriating and that the mod does something really simple like adds more clothing.
I'm working on a list of mods that I used to have before my storage failed on my system and I had to reinstall, now I'm playing playing "guess who" with the load order trying to find the magic combination of these 200 mods to avoid it just flat out crashing the game on load.
My current bane is trying to load up a bunch of vanilla expanded mods that seem to crash my load order for some ungodly reason. All the major ones cause no issues like mecha
I've been working on making a willpower based physical focused build meaning I'll be relying on mutations instead of melee skills to rack up damage. Made on earlier but got killed by Jotun (fist time encountering him and I don't read up on story spoilers only mechanical things :P)
I was wondering about a few things.
1)Flaming or Freezing Hands? Are these even that useful as a damage dealer later on at all?
2)Does Corrosive Gas stack with Sleep Gas or does using both just make it weaker because of the gas limit per tile?
3)Does Quickness effect cooldowns? I know it effects things like how fast electrical generation ticks but not really sure of how useful it would be on build that relie
Does esper transfer over to your new body? Just wondering before dominating a baboon with 22 in int/will/ego and 33 str and 24 agility at level 1.
Do rifles that are held using Giant Hands use rifle or pistol skills?
I know Akimbo is able to be used with rifles/heavy weapons with giant hands but do things like disarm work on rifles wielded this way?
1)What kind of stat distribution should you use for Long blades, I mean I get axes where strength is of high importance as well as cudgel and short is agility but long blades seems all over the place.
2)Is there a particular way to distribute stats after you reach your minimum for the skills you want? Say you go axes after 29 strength should you continue to pump points into strength or should you be focusing on toughness, a mix or is all of that moot after a certain point and more relevant on gear than anything else?
3)On esper builds what should I put my stat points into after getting 32 Willpower? I'm thinking toughness since you can occasionally just steal +1 ego from glimmer mobs. (Go
The game seems to put you in situations where you are completely boned with no means to even run from them.
Last run I had made it to level 13 and got lost in the flower fields, I spawn on a map with a mechanical cherub bear that takes me from 115hp to 0 in one turn with 9AV and 6DV. No means to even react it just charged me and instant death.
Had one run where I got to level 18 as a willpower build esper where I was pretty much god to most things. I go under Joppa for the first time on that run and was instantly hit with 6 grenades and died. I mean wtf it is literally a level 1 area that took me out at level 18 before I could even move back up the stairs.
The worst one I had was I had
Wonder what games other people have played like CDDA.
I know several out there but maybe a few people know of some hidden gems out there :D
Caves of Qud is something similar with their sheer weirdness and the devs are even ferals.
Why are 3/4ths of the hobbies drugs?
I'm personally trying to figure out a build for a character that was deathly sick when the cataclysm struck and decided he wants to live.
Trying to pick good traits to go with and would like suggestions on that.
More than anything I would like to hear some RP character builds you have come up with as I like trying new things generally go with a story for my characters as I play and base my reactions on the premise of the build.
So what are your RP builds you go with?
Just kind of annoying and the only reason I don't like using the new graphical overmap.
Personally I welcome more scenarios added to the game and this one seems pretty cool from an RP perspective.
For those that don't know about this it basically spawns a wall surrounds the area you spawn in (the same size as "reveal map" in the debug menu that is made of stone and about 20 tiles thick and apparently goes up to max height.