
kvxdev
u/kvxdev

Rooster Teeth has the content. Not everyone loves all of it, but it's normal with the amount they do. They have the talents. Again, not everyone is loved equally, but it's normal. But when you see things like http://archive.is/oJUoJ#selection-1539.1-1539.67 , after the 23andMe, online doctor consultations and such, it seems like the business part of it is walking a scary line. I'm worried we'll wake up one day with a third of the team gone or entire concepts censored or someone being sued for an ad read... I hope you guys stay careful. I grew up with your content, still consume it daily and would love to have my son (and future sibling) joi
So, let's put a little bit of context here:
We've published two games, one prior to that change (all the features enabled from the start) and one post. The second game is an iteration of the first, literally better in every aspect and we created a bundle as an upgrade path for people who played the first to get the second. Our first games has tens of thousands of sales, our latest one has... 125...
Ok, so, many things can explain this and there's things we can do to attract more people, right? Well, for our first game, a good chunk of the community wanted achievements and, when we implemented them, we saw a surge in sales. Alright, let's... Oh.. oh, we can't whi
Hello!
I'm one of the creators of those games. I was hoping for some feedback or the opportunity to answer questions on those games! If you have yet to discover them, they are both on Steam, but I'd reccommend only getting InfiniPicross 2.0 since it contains everything the first game had (but better) except one soundtrack (which I'll send to you on request), trading cards (not enough players yet for Steam to let us put it in 2.0) and the achievements don't count for your global scores yet (same reason).
That said, we're looking to improve, so go ahead and tell me/ask me whatever you want!
Hello Anet!
My friend recently reset his password and what he told me scared me, so I was hoping I misunderstood or that he did. I wanted him to send me a snapshot, but he was already past the screen when I asked him.
Anyhow, he got an error message that supposedly told him the password he was trying to use was already used *BY SOMEONE ELSE*...
Now here's the thing. Not even withstanding someone could harvest passwords like this (very impractical) and would make people more likely to use bad passwords or passwords they would forget and thus leave them written around (much worse), this raises a HUGE question:
-How do you know. The way I figure, you have 3 ways of knowing:
First, you a
Do you like Anime, especially Anime tropes? Do you like Pokémons? Want to play a campaign based around those? Then post here and let me know! We're looking for 1 to 3 additional players, but we'll give priority to friends wanting to join together, to keep the spirit!
-Edit-
To answer a pmed question, here's a bit more on the intended setting: The players will be college level students in the main Academy centered around Pokémon. The world is built a bit like Attack on Titan as in there are concentric walls and, the further people go from the center, the wildest, biggest, most dangerous pokémon there are. Players will have teachers with wild personalities, will, through their achievements,
The game is very friendly, oriented on fun over stats. We've started a while ago, but it's a system where you can join in or leave pretty much at any point. There will be a game this week and next week, but that is non-standard (and it's ok to miss one ^^ )
The system is pretty new, but really easy to get one's head around. All material needed will be distributed. If you can get in touch before the game, it's that much easier to be ready to start on time.
The game is ran over Discord. That and an application to read pdf are the only 2 requirements. Please come and have fun with us :)
-Edit-
Thought I'd give additional infos due to questions ;) Planet Mercenary was released a few months
Direct to the point: If you have class A, B and C, B and C inheriting A, is there a way to make a class D inherit B OR C (not multiple inheritance)? A kind of inverted generic? Thanks for your time.
Planet Mercenary is a new system that was recently published. From the experienced gamers amongst us, it looks like a great system, session contained, orientated on having fun primarily. We are looking for 1-2 additional players to round up the crew (3-5 players already in the game, depending of the week). We'll take experienced or starting player, outgoing or shy players as the system is well designed to accommodate all and I want to push it to its limit. This week is a play week (19th Oct), next week isn't (26th) and so on.
I'm an experienced GM in multiple systems, but obviously new to this one. I'm looking for players to try it out and see if it's worth making a campaign out of it. It has a very episodic structure and player swappable nature, so I'm open to any players, new or experimented at first from which we can eventually mould into a more permanent group if we all enjoy it.
The time is to be decided to facilitate the comfort of the group.
Thank you for your time.
I'm an experienced GM in multiple systems, but obviously new to this one. I'm looking for players to try it out and see if it's worth making a campaign out of it. It has a very episodic structure and player swappable nature, so I'm open to any players, new or experimented at first from which we can eventually mould into a more permanent group if we all enjoy it.
The time is to be decided and location can be adapted from the pool of gamers to facilitate the game accessibility and comfort of the group.
Thank you for your time.
So, bits of background. We intend to make a bundle of small games to target niche puzzle players. We've already created a Picross one, InfiniPicross, and are attempting to Greenlight the second, InfiniWord. The idea being to offer a complete experience in those games for those players (of which we are) without forcing anyone to buy the bits they don't want.
The first Greenlight went very well and InfiniPicross has a positive review, we take care of the game and the community. Now, with Direct looming, we made sure to post the second game before the cut off to be able to keep going afterwards. At first, things were going well, around 50% yes votes and, with the type of game, we didn't expect
I'm one of the main dev behind InfiniPicross. I have always enjoyed the Picross game type, but I found lacking the games out there, always having way of solving them through figuring the pictures, being too small, too easy, having to wait a day per puzzle and so on. We made sure to make the game run on multiple systems, support all colour sets and multiple languages (we have 2, but we will add them as needed/requested).
I think if you're a fan of nonogram/picross, you too will enjoy this game and I'd love if you could help us get on Steam ( http://steamcommunity.com/sharedfiles/filedetails/?id=829511379 )
Obviously, feel free to ask any question or comment on anything, I'll do my best to b
9 years of professional experience as a coder, 11 in the game industry.
Bachelor in Game Design (Valedictorian + 7 other awards).
Professional knowledge of C++, C# and Java, casual knowledge of multiple other languages.
Experience with Unity, Unreal Engine 4 as well as creating custom engine.
Have worked in tiny indie teams as well as AAA studio.
Located south shore of Montréal, Québec, Canada, but have no issue working remotely.
Bilingual (French/English), fully fluent in both.
If need be, can provide extra work by a competent, hard working junior with whom I have often worked with.
Will only accept reasonable paid salary, but am flexible based on project and requirements.
Thank yo