r/gamedev•
kvxdev

Someone accused us of being assets flippers and it is tanking our Greenlight votes.

Question

So, bits of background. We intend to make a bundle of small games to target niche puzzle players. We've already created a Picross one, InfiniPicross, and are attempting to Greenlight the second, InfiniWord. The idea being to offer a complete experience in those games for those players (of which we are) without forcing anyone to buy the bits they don't want.

The first Greenlight went very well and InfiniPicross has a positive review, we take care of the game and the community. Now, with Direct looming, we made sure to post the second game before the cut off to be able to keep going afterwards. At first, things were going well, around 50% yes votes and, with the type of game, we didn't expect much more.

But then, a Twitch user "reviewed" our Greenlight and accused us of being an asset flipper. This is absolutely false, to a ridiculous extent (we actually pioneered some methods we shared used by others since in Unity and are re-coding the entire game for Java), but since his stream, the yes votes have stopped (only 3 since) and no votes have went up by a huge amount.

My question is: How do I shake this accusation? Asset flippers are already killing us, the indie devs, how do I prevent them from killing us by name alone?

Thanks for reading the wall of text. TL;DR: We've been accused of being asset flippers, we're not, it's killing our Greenlight dead in its track.

Posted Apr 6, 2017, 1:19 PM UTC · edited

59

Well, it may not be that you are accused of asset flipping, but, that after your off the front page, your votes tank and you really have to work for them. Have you had negative comments on your actual green light page?

5
kvxdevOP•

Other than that person, one akin what lapislosh just below wrote and someone saying that if you could get something similar on Newsground, then it shouldn't be on Steam (which I agree with. Most Word Search are very limited in scope while this one has pretty much all features we would want in one). It could be a front page (actually, that is absolutely a factor), but to be hit with a wave of no in one go really cut us at the knee. Also, I don't want even 1% of those users to think we're asset flippers and/or spread that...

1

Well, I wouldn't worry about the no votes, it just means that they may not play that type of game.As far as asset flipping, you can ignore that as long as they are not attacking you via your steam comments, or you can reply and defend yourself and let your audience know that you are not an asset flipper. It's your call. Don't forget that green light has been flooded with submissions since they announced direct, so votes are really down right now.

3
[deleted]•

[removed]

1
lapislosh•

It sounds like your game being a word search no one wants to play or pay money for is what's killing your Greenlight.

1†
kvxdevOP•

Could be, but that's not what we saw with the Picross game nor the first 24h...

2
heavyfishheavy@onihunters•

In the first 24h every one gets votes then your game disapears from the map. It used to last 5 days a long time ago, now there is a huge flood due to Steam direct.

With a word game I would say your chances in current GL are very low.

1
kvxdevOP•

Thanks. I thought about that too. Oh well, I'll never know now. It's just the % switch between yes/no that really made me worried (even since yesterdays, all no, not a yes). But really, I guess I should have kept my cool like my partner. That asset flipper accusation though >.>

1
heavyfishheavy@onihunters•

Comments rarely make a difference unless you have like 10 or 20 comments all negative.

I got 2 games through GL, both had some negative comments, but mostly positive. I think almost no game can go through GL without a few negative comments :\

2