I updated my balance mod to fix the free, infinitely sendable +15% Hacienda gather rate bug.
m00zilla
u/m00zilla
What is this error, and is there any hope of recovering files affected by it? As far as I know, I didn't change versions since saving the affected files, and older ones still open without the error. Any help would be greatly appreciated.
Does anyone have a solution for the problem described below?
I want to block certain subreddits but it can be easily bypassed using this method. Is there an indication in the preview URL that can be used to block this? The only other option I see is switching browsers and blocking Chrome.
With leaders now decoupled from a specific civ, or even role as head of state there is a wide selection of potential leaders that haven’t been seen in the franchise before. What are some new out of the box leaders you’d like to see? I’ve brainstormed a few that could be interesting:
Ancient States' Leaders:
Croesus - King of Lydia in the 6th century BC. He was famous for his extreme wealth and rebuilding of the Temple of Artemis. So far there isn’t a rich guy leader so a focus on wealth and wonders would be a great addition.
Spearthrower Owl - King of Teotihuacan in the 4th-5th century. Expanded Teotihuacan control over many Maya states.
Advisors:
La Malinche
Poll on Inclusion of Colonial/Postcolonial Civilizations
forums.ageofempires.com/t/poll-on-colonial-po...Inuit
Many northern maps are barren and inaccurate and could be improved with new fauna like seals and walruses and a minor faction like the Inuit.
Location: Alaska, Yukon, Arctic Territories, Saguenay (Winter Version)
New maps like Greenland, Keewatin (split from Dakota and NWT), and Ungava (split from Saguenay)
Unique Units: Qamutiik & Kayak
Qamutiik (Dogsled) - Light ranged cavalry that boosts the speed of units in formation with it.
The speed boost to other units would represent the cargo-carrying function of the sled by taking on heavy equipment of nearby units. This would work best as a
Maroons
Maroons would be a very efficient to implement minor faction that could fit an extremely broad set of maps. They could also help to fix the most inaccurate placements of minor tribes
Location: Caribbean, Hispaniola, Florida, Bayou, Carolina, Yucatan, Panama, Orinoco, Guyanas, and Amazonia
They would also fit into a variety of new maps like Mosquito Coast, Mascarenes, Maracaibo, or Liberia
Unique Unit: Maroon Guerilla
Maroons were communities of escaped slaves who hid in the forest and who would in wartime use guerilla tactics to raid the plantations they es
Several of the South American maps have native settlements of tribes that live far away in Mesoamerica.
- Orinoco has Caribs, Mayans, and Zapotec (Mayans and Zapotec should not be here)
- Andes has Quechua, Mapuche, and Zapotec (Zapotec should not be here)
- Amazonia has Quechua, Tupi, and Zapotec (Zapotec should not be here and Quechua barely lived here)
- Sonora has Apache, Navajo, and Maya (Maya should not be here)
There are two significant and fascinating native civilizations that could be added to replace these anatopisms; the Muisca and the Jivaro. Additionally, [Maroons](https://www.reddit.com/r/aoe3/comments/q8rqmh/maroons_as_a_minor_faction/?utm_source=share&utm_m
It looks horribly out of place and really breaks the immersion of the game to have an inanimate object trundle along and fight on its own. Having a crew to operate siege engines would look great and be a good indicator of reload progress and function.
It might have been difficult to implement when Age 2 came out but there's no reason not to have this in a game coming out in 2021. Age 3 has manned siege and it looks great, and units like bombards are manned in Age 2. It would only need to be visual, and not be something that requires micromanaging of tasking units to siege. Even if siege is constructed by infantry in the field, a crew being created along with it isn't any less realistic th
I saw a bug report saying it occurred when playing with the US so I thought maybe it was a bug with Pulaski’s Legion but they’re still available even when the US isn’t in a game.
A Polish unit from a Chinese fort does actually match up with some interesting history: the [Polish State of Jaxa](https://en.wikipedia.org/wiki/Jaxa_(state\)). This was a fortress/state run by Poles that existed in the borderlands between the Tsardom of Russia and the Qing Empire. The name of the fort in the game is even “Fort Albazin” which is another name for the settlement so I think it would be unlikely that the uhlans are just a coincidence.
The US being a main faction would be incredibly lazy, anachronistic, and unpopular. It seems like everyone thinks this is 100% confirmed, but all I've seen is one little update named "United States Civilization". This could just as easily mean that they're expanding and improving upon the revolution mechanic which would be awesome. The new revolutions were one of the few changes that weren't completely botched when DE was released so I don't see them upending that by adding the US as a starting civilization.
A range of powerful new military units that can be banned/penalized by diplomatic means could really spice up military and diplomatic gameplay.
- Chemical Weapons
Introduces a unique ranged unit that can release lingering poison gas into multiple adjacent tiles. Missiles/bombers with chemical payloads could damage units and the environment (agent orange).
- Land Mines and Cluster Bombs
Land mines (or naval mines) could be placed by military engineers and provide a damaging defense. Cluster bombs could be and ordinance for bomber units that is effective over a large area.
- Incendiary Weapons
Introduces flamethrowers as a powerful melee unit with bonuses against fortified troops. In
#How to improve religions in Civ 6
#Greater Variety of Religions ##More Great Prophets With the current religion system, great prophets are limited to only the very early game, then cease to be a factor altogether. This leads to a scramble at the beginning, and usually losing out to the A.I. on higher difficulties. Great prophets should continue to be earned even after all the religions are founded, and could be used to initiate schisms or act as an uber apostle. City states could even be involved getting great prophets to create their own religions. ##Major Religions The largest and most influential organized religions, including all the current religions would exist as major religi