Siege units should have a crew
It looks horribly out of place and really breaks the immersion of the game to have an inanimate object trundle along and fight on its own. Having a crew to operate siege engines would look great and be a good indicator of reload progress and function.
It might have been difficult to implement when Age 2 came out but there's no reason not to have this in a game coming out in 2021. Age 3 has manned siege and it looks great, and units like bombards are manned in Age 2. It would only need to be visual, and not be something that requires micromanaging of tasking units to siege. Even if siege is constructed by infantry in the field, a crew being created along with it isn't any less realistic than new soldiers coming out of a building that has never had anyone enter into it.
In fire mode, units like artillery and catapults should have at least one crew member to aim and load them, and in limber mode they could be pulled by horses or oxen (same for packed up buildings). Units like rams and siege towers could get away with no visible crew since they could potentially have a crew enclosed inside. Manned siege would open up room for smaller scale unit options like traction trebuchets, swivel guns, and petards, which wouldn't be possible without a person to man them.
Posted Jun 19, 2021, 8:46 PM UTC
It's mostly a design choice, Relic has been more than capable of doing that with Company of Heroes, be it HMG, mortar or even tanks.
Original release of age of empires 2 was several years before Company of Heroes. As for the re-releases, Yeah, keeping things the same, but with updated graphics was the design choice due to popularity, wasn't it?
I assume that's it, that's why AoE4 is based on AoE2. My only gripe is people assuming Relic is not capable of producing a realistic looking RTS game, if anything they are the best at it.
aoe lookin like coh is my wet dream
It would be great for singleplayer. It would fucking suck in multiplayer. Coh is not a traditional rts, they have other gameplay priorities
Is Age 4 really supposed to be another Age 2 though? That seems to defeat the point of making a new game
An improved AoE2 is what I wished for the last 15 years and I think (might be wrong) I'm in the majority.