sermen

u/sermen


r/Fallout•

I see one major drawback shared by all the 3D Fallout games (3, NV, 76, 4): the unnecessary reliance on simple visible math, numbers, percentages in combat. It breaks combat, immersion and takes away player autonomy and agency. It's just outdated and doesn't fit the 3D gameplay. Man has to decide: either math-heavy 2D RPG or 3D exploration FPP/TPP. They can't be successfully combined, because two generes mutually kill each other's strengths.

It's not like game developers in the 1990s wanted all those visible percentages, numbers, and calculations. They just hadn't choice. Given the hardware limitations of the time, it was impossible to create a truly complex, immersive world with real pla

025

r/AtomRPG•

Personally i think power armor has decent story behind it and it has been implemented ok-ish, and it's something new, but it was too much.

It's available way too early in the game. And it should be just one piece, not many. Arming most of the team with this things felt off. It just changed the game too much, in many ways, and in a wrong direction. It felt also taken/copied from Fallout too much.

Just mixed feeling overall. I prefered original ATOM without them.

77


r/mechwarrior•

For many years (decades? since MechCommander 2), something about mechas in BattleTech bothered me, but I couldn’t quite put my finger on what. Now I think I know: some mechs look off, silly - like enlarged humans, without any reasonable or believable reason.

Some mechs look awesome, like machines, especially the earlier ones in the early missions. They are great, giving off a realistic military vibe one can believe in. It creates the impression of a quasi-realistic simulation and strong immersion - kind of like a modern tank with different locomotion, something the military could possibly implement under certain conditions.

But some mechs, especially later ones, look like enlarged humans

033

r/Mechwarrior5•

For many years (decades? since MechCommander 2), something about mechas in BattleTech bothered me, but I couldn’t quite put my finger on what. Now I think I know: some mechs look off, silly - like enlarged humans, without any reasonable or believable reason.

Some mechs look awesome, like machines, especially the earlier ones in the early missions. They are great, giving off a realistic military vibe one can believe in. It creates the impression of a quasi-realistic simulation and strong immersion - kind of like a modern tank with different locomotion, something the military could possibly implement under certain conditions.

But some mechs, especially later ones, look like enlarged humans

036

r/totalwar•

I feel like recruitment system is a big part of overall TW game experience. There were some briliant ideas through some TW games, and Thrones of Britannia was probably the pick of TW recruitment system. And i think it will be especially crucial in medieval setting.

Minimum, from Britannia:

  1. Limited number of different warriors poll. When you just couldn't spam 1-2 unit types for the whole army, which is both; not fun/not balanced and not realistic. E.g. a full army of knights in medieval era would require totally different social structure of the state, not just some more money as there was no such amount of % rich nobles in the population.

  2. Upgradeable units. You were not forced to c

8363

r/kittenspaceagency•

What star system it has, Solar? Smaller one like Kerbin? Something else? Is KSA going to be more realistic then KSP or similar? What scale is it going to have? More real life space crafts or only slightly inspired like KSP? Cheers

3812



r/7daystodie•

Am i blind or there is no option to hide the crosshair?

Come on, crosshair looks like 1990s game. Maybe some guys like it but there should be an option to hide it in a survival game like that.

cheers

13