I see one major drawback shared by all the 3D Fallout games (3, NV, 76, 4): the unnecessary reliance on simple visible math, numbers, percentages in combat. It breaks combat, immersion and takes away player autonomy and agency. It's just outdated and doesn't fit the 3D gameplay. Man has to decide: either math-heavy 2D RPG or 3D exploration FPP/TPP. They can't be successfully combined, because two generes mutually kill each other's strengths.
It's not like game developers in the 1990s wanted all those visible percentages, numbers, and calculations. They just hadn't choice. Given the hardware limitations of the time, it was impossible to create a truly complex, immersive world with real pla



